|
|||
HEROES AND HELLIONS, Comic Book RPG | ||
Author: T Dorsey
Category: game Company/Publisher: Travell Games Line: core rules Cost: $17 Page count: 57 Capsule Review by Papyrus on 05/20/99. Genre tags: Science_fiction Modern_day |
I've seen several small press RPGs by now and each one has at least one good point. This one is no different, but it carries the unusually high cover price of $17 for one 57 page plastic ring bound book. The art and print are on par with other small press efforts, but the spelling and grammer are not (mid-evil appears throughout the text as do others). I would not normally mention such things in a small press publication but for $17 the world expects more.
The game mechanics lean toward playability rather than reality but are still more complicated than necessary. Each character attribute has a different range for example. Special cases, like criticals or knock-outs, are likewise overly complicated. It does appear however to represent the genre well enough (but not for $17). Characters can be one of 31 classes of hero (some even have subclasses), which cover every possibility yet represented in the genre. There were occasions where I felt classes overlapped too much to warrant a distinction, but that is just a matter of opinion. Each class is distinguished from the other by the origin of its super-ness and/or the powers it includes. This is not a bad game, but it is not a great one either, it has its momments. Superhero gamers would do well to pick it up for $5 or less, any others should look for it for less.
Style: 2 (Needs Work)
| |
|
[ Read FAQ | Subscribe to RSS | Partner Sites | Contact Us | Advertise with Us ] |