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The Guide to the Camarilla | ||
Author: Richard E. Dansky, and many more
Category: game Company/Publisher: White Wolf Game Studio Line: Vampire-The Masquerade Cost: $25.95 (US) Page count: 224 pages ISBN: 1-56504-261-1 Capsule Review by Bradford C. Walker on 05/06/99. Genre tags: Fantasy Modern_day Horror Conspiracy Vampire Gothic |
This is a wonderful book. It's about bloody time!
Everything you ever wanted to know about the Camarilla is here. The politics, the laws, the Justicar/Archons, the Ways of Prestation, and the whole of the Anarch Movement- it's all here, and that's not all. The book goes into the six (formerly seven) clans of the Camarilla, as well as the notable bloodlines and *antitribu* of the Lasombra and the Tzimisce. All sorts of high-level Discpline powers, Merits, Flaws, Secondary Abilities, and non-mechanical information rests within the covers. All of it is meant for players and GMs alike, and it's all for fleshing out your Camarilla cities. Hell, there's even a chapter that covers creating your own city. There's the usual assortment of time-savers and cheat-sheets, and the book includes plenty of information about things that are inevitable to any Camarilla campaign- such as invasion by the Sabbat. (Yep, the book has plenty about how the Camarilla fights its wars- and it is so unlike the Sabbat.) The best way to think of this is as a tool set, just like the Sabbat book. (The Camarilla is Imperial, the Sabbat is Metric.) But is it a good set of tools? Hell yeah! I wish I had this when the RPG first arrived in 1991. It would've made my old Chicago chronicle so much easier. All the information, tools, references, advice, etc. is just too good to pass up. It's incredible. By all definitions, this is a core rulebook- you can't function properly without it. Get a copy as soon as you can.
Style: 4 (Classy and well done)
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