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Children of Lilith | ||
Author: Jason P. Prince, Jim Costios
Category: game Company/Publisher: Dream Pod 9 Line: Tribe 8 Cost: $15.95 (US) Page count: 96 pages ISBN: 1-896776-94-2 Playtest Review by Bradford C. Walker on 04/29/99. Genre tags: Fantasy Post-apocalypse |
Leave it to Dream Pod 9 to publish a whole campaign in a 96 page book, and still make it more playable than most books three times its size.
The stage of "Children of Lilith", set by "Enemy of My Enemy" in the Weaver's Assistant and Dahlia's briefing in the Vimary book, covers a year of game time. It tells the story of the Fatima called "Lilith the Liberator", and how she came to rule over the Children of Prophecy--the Fallen--during that year in Vimary. The module has four parts. Each part has an adventure upon which a pivotal turn in the story's telling depends. Your PCs play a center role in all of this, and as a result they will become great heroes, honored martyrs, or reviled villains once everything becomes resolved. What makes this so impressive is that the design bends over backwards to accomodate the GM's work. The four adventures don't take much time so there's months upon months available for the GM to fill with plots of their own design. (The book also suggests plenty of subplots and follow-ups if the GM requires them.) Characters who can't handle themselves in a fight will have a hard time of it. Two pitched battles are part of the published adventures, and there's at least two more big skirmishes. That's a lot of combat, so I recommend that any PC have Combat Sense and one combat skill (or Synthesis) at Level 2. Good gear will take you a long way, as will a PC cell with broad capabilites, but what will matter most is courage. This is not a good time for cowards, no matter their loyalties. Oh, and when it's over, everything will change in Vimary. This one definately shakes the Pillars of Heaven. Get it, because it's certain to become a classic akin to many old AD&D module series. You'll never regret the purchase.
Style: 5 (Excellent!)
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