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The Book of Madness | ||
Author: Bill Bridges, Phil Brucato, Steven Brown, Sam Inabinet, Kathleen Ryan
Category: game Company/Publisher: White Wolf Game Studio Line: Mage-The Ascension Cost: $15 (US) Page count: 144 pages ISBN: 1-56504-137-2 Capsule Review by Bradford C. Walker on 04/28/99. Genre tags: Fantasy Science_fiction Modern_day Horror Conspiracy Gothic |
It's old, it's first edition, but it's still got uses.
This book covers the Marauders and the Nephandi, and that means it also deals with Paradox and Demons. It doesn't pretend to be a happy book, but it's far from a Black Dog book. Chapters One and Four deal, respectively, with the Nephandi and those they truck with. Chapters Two and Three deal with Paradox and the Marauders. Both groups give you plenty of information, probably more than you need, and with this alone you can go for months at a stretch. Chapter Five is about the Umbrood; it's the chapter that aged worst because most of it is better-handled in the Mage 2.0 rulebook and in "The Book of Worlds". (The upcoming "Spirit Ways" will certainly make it all so very worthless.) There is an appendix that deals with the systems involved. You'll use it only for the bits that pertain to Infernalism and Quiet; what's left got superceeded by better, more recent suppliments.
Style: 3 (Average)
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