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Mage, The Ascension: Second Edition | ||
Author: Phil Brucato and Stewart Wieck
Category: game Company/Publisher: White Wolf Game Studio Cost: $29.95 (US) Page count: 296 pages ISBN: 1-56504-400-2 Playtest Review by Bradford C. Walker on 03/15/99. Genre tags: Fantasy Science_fiction Modern_day Space Espionage Conspiracy Gothic |
This RPG isn't about surviving the World of Darkness. It's about reshaping it into something else, and you're one of the willworkers who fight to have your vision be the one that reshapes reality.
But it is worth your cash? Yes, it is. Why? Because this RPG, the only one of all World of Darkness RPGs, is without limits. You can do whatever you want, from a street-level day-to-day struggle to shaking the Pillars of Heaven early, often and repeatedly with the awesome powers your PC wields- and all that lies between those extremes. Forget the navel-gazing philosophical crap! This is best played as an old-school adventure campaign where your PCs get out there and make things happen. Struggle against terrible foes bent on destroying all you hold dear, destroy the Nefarious Plot Device before it gets to you and avenge those who died for you and your cause. Save the philosophy for background, (sub)plots and other behind-the-scenes things. This edition is a vast improvement, akin to a P3 800 over a 486, and if you're tired of hopeless battles against unremmitting darkness then this is the Storyteller game for you- accept no substitute. Get it, play it, love it!
Style: 5 (Excellent!)
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