- Softbound, Colour maps included on inside cover
- OVERVIEW: The party continues the adventure that began
with Evil Tide. Once the statue was taken from the caverns on Angler Island the
party must take the statue beyond the reach of the Sahuagin. The ship is attacked by storm
and by creature and destroyed that the party was transporting the statue and the party
left to drown. Fortunately an sun-manned ship floats past and the party is able to board
before they drown. The ship is manned only by the dead and the party must explore the ship
and find the means to navigate it. The brave adventurers must then dive into the depths of
the sea and explore ancient temples the Sahuagin currently guard. During this the party
rescues a sea elf (actually a malenti) that will later lead the party to the next
module in the series Sea of Blood.
- PROS: As with the previous module in this Arcana series
they author keeps things simple leaving the greater detail to the DM. The adventure on the
ship of the dead is quite nice and gives a slight change from the underwater combat
scenario. The module is simple to read and easy to prepare for play.
- CONS: At some points (the destruction of the ship
transporting the statue, the arrival of the ghost ship) the module is scripted. These
things must occur for the adventure to continue and if a smart group avoids these things
it might be hard for the DM to work the changes into the existing module. Some of the more
intense combats are held completely underwater. Long sessions underwater will indeed
weaken the party and use of most (if not all) of the water breathing/survival items. This
happens more so on the second half of the adventure after the Ghost Ship.
Style: 4 (Classy and well done)
Substance: 4 (Meaty)