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A Paladin in Hell | ||
Author: Monte Cook
Category: game Company/Publisher: TSR/Wizards of the Coast Cost: $13.95 Page count: n/A Capsule Review by David Doub on 01/20/99. Genre tags: Fantasy |
The module "A Paladin in Hell" for AD&D is basically what it says, a adventure where a paladin (and his fellow adventurers) go to a plane of hell to accomplish a great deed.
First off the art in the module is great. The pictures of demons and devils are truly nasty. The pictures really help convey how awful and wicked hell is. It really helps set the tone for the adventure At first it may seem like a 100% hack-fest, but that's a trick. Tactics and smart thinking are the only way for a player to win this adventure. This adventure is great for a gaming group who have characters that they have worked up to level 20 or so and find that there seems to be no more challenges. Well this module is a challenge and if completed it will give the players something the talk about for years. That's also the problem with this module is that it's so much of a challenge, that it may prove to be too hard for some players. With this module expect at least 1-3 character deaths. With the character deaths you can show how truly harrowing the whole adventure is, but some players still may not see it that way. Also the negatives that clerics and mages get for being on a plane of hell really makes for a rough time. Combine that with creatures with alot of special abilities (like teleporting in more demons) and special defenses (most monsters in the module require a +2 weapon or better to hit) and you have an adventure that probably one of the top ten most difficult AD&D modules, but I personally like it (Of course I also like "Return to the Tomb of Horrors")
Style: 4 (Classy and well done)
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