Category: game
Company/Publisher: FASA Corp
Playtest Review by Jason (Nightspawn) on 09/01/97. Genre tags: none
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Shadowrun (second edition) | ||
Author: Fasa Corp
Category: game Company/Publisher: FASA Corp Playtest Review by Jason (Nightspawn) on 09/01/97. Genre tags: none |
What more can one say about the state of the future.
People are Mutating..... Magic has returned to the people....... Corporations control the world with a discreminating view.... And no secrets are safe from the hidden Shadow Runners, a dangerous thing in a land were secrets are the fine line between life and death. Welcome to Shadowrun, a dangerous job in the year 2053. Powerful mages, sneaky corporations, and techno junkies called Deckers that could use a calculater a toothbrush and a phone line to break into any bank. The Shadowrun sourse-book is all you need to steal into the game. All the equipment you could need from automobles to cybornetic implants are in here As are all the classes, the powerful street samurai, the mystic shaman, the Riggers who can control automobles with a wire and a thought, and more! Also given is a list of monsters for the times when a group decides that they would rather brave the wilds than the urban streets.....and even that isnt safe! So come, make a Runner, if he/she be human, elf, ork or ogre, and stay in the shadows of Seatle, the future has its perks.....and its dregs...
Level- 1 all advancements are made by spending karma (exp) Play- n/a It has great potential....does your GM Skill- 8 This game requires alot of subtle role-playing, and remembering were you parked your big exspensive car/tank fun- 9 once again ... potential limited only by the GM
Style: 4 (Classy and well done)
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