Category: game
Company/Publisher: FASA
Capsule Review by Alex Watters on 08/20/97. Genre tags: none
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Arcane Mysteries of Barsaive | ||
Author: Too many to list here
Category: game Company/Publisher: FASA Capsule Review by Alex Watters on 08/20/97. Genre tags: none |
Basically, this book is the sequel to Magic: a manual of mystic
secrets, and really contains most of the stuff that should have
been in that.It adds more spells, talent knacks, magic items, blood
charms and thread items (unique and common) to the Earthdawn
setting.
Firstly, I loved the cover.Laubenstien is Earthdawn's true
"signature" artist and his incredibly colourful cover immediately
caught my eye and, in my opinion, helps set the tone of the whole
book(many RPGs live and die by their artwork, and Earthdawn one
of them).The interior art is more variable, but despite the presence
of the talentless(IMHO) Baxa, pretty good.Combined with nice
Earthdawn font and various symbols beneath the text, the
illustrations help give the book a nice "magical" feel.
The "Spells" section is good, with a large number of new spells for
all four spellcasting classes, which serve to round out and balance
the existing spell lists. The Nethermancer spells are partcularly
useful, as Nethermancers are given a couple of good low-level ranged
attack spells, something they were missing before.A lis of the spells
in this and Magic: a manual of mystic secrets is given, as is a
complete spell list for Shamen(whom they bizarrely insist on calling
Shamans).
The talent knacks given are numerous and useful, adding new variations
to existing talents, but there are still far too few, and too many
center around the same few talents.
Which brings onto the final, and my favourite section, Magical Items.
Firstly we have "Common items", which adds to the items from the
original Earthdawn book and the Earthdawn
Companion.These are basically magical and very useful twists on
various everyday items, from the large mug that refills itself with
cold, pure water once a day, to light quartz in the hilts of weapons,
to tools that repair mistakes made with them.This sections is
brilliant as it adds a great deal to Earthdawn's magical
atmosphere, and shows how ingrained magic is into the society of
Barsaive, which is one of the things that distinguishes
Earthdawn from the majority of swords n' magic(I hestate to say
sorcery) RPGs. Overall, then, this is the missing second half of Magic: a manual of mystic secrets, and I wish the two books had been published togther, saving everyone time and money. It is very useful and even essential if your campaign features alot of use of magic ect., but I would(and did) get Magic: a manual of mystic secrets first, as this contains alot of references to it.Definetly one of the best "more magic"-type books I have read, and it has a great cover!
Style: 5 (Excellent!)
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