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Chronicle of the Awakenings

Author: (several) Category: game Company/Publisher: Chaosium

Reviewed by Sandy Antunes on 02/06/97. Genre tags: none

Put simply, "Chronicle of the Awakenings" is a Nephilim supplement containing more Earth history (in the form of Past Life Eras), new Metamorphoses, and more Simulacra archetypes. But nothing is ever as it seems in the world of Nephilim, and this is no exception. The Chronicle also provides an entirely new way to view Metamorphoses, as a set of passions and personality traits. It's worth looking at,though, at $16, steeply priced, as it rounds out of the Nephilim world. And, the new Metamorphosis rules are absolutely crucial. In essence, one's Nephilim is defined by their traits, and this definition provides the player with more focus and insight into what goals must be accomplished to achieve Agartha (the ostensible point of the game). This setup makes much more sense than the original book's scheme and provides a great impetus to roleplaying the character. The book, at 90 pages plus character sheet blanks, is a light read (spurred along by the decent but low-contrast artwork, which gives the book a slightly musty, washed-out look, perhaps intentionally). It doesn't answer the eternal question (what do Nephilim players do, anyway?) but it does provide crucial insights into how they should act, and most Nephilim referees should pick up a copy before starting a campaign.

Style: 3

Substance: 4

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