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(September 9, 1997)

(September 9, 1997)

Design-the-Net-Gamma World logo contest!

(September 9, 1997)

From: Craig Janssen
Subject: [Fwd: Design-the-Net-Gamma World logo contest!]

Hey folks,

Just letting you know, that there will be a Gamma World logo contest. Internet Role Playing Society will host the contest. Sean has said that TSR will be looking into giving out a signed module as a prize. I will be giving out some Gamma World modules as well, so more than one person can get something for thier efforts.

The semi-offical dates for the contest are:

Submissions taken from Oct 1 to Oct 30 Voting on submissions from Nov 1 to Nov 30

The contact person for questions is myself or Jenn (jimjen@interlog.com) the President of IRPS.

We will let everyone know the person to send the logos asap.

Thanks,

Craig Janssen

PS. Sean's annoucement follows.

TSRInc@aol.com wrote:

>
> Craig -
> 
> Sounds good to me!  Here's the text I sent to the mailing lists
> in question, with the appropriate game-name replaced, of course.  :)
> 
> All right, this is going over well on the Realms list, so I'm bringing it
> up on the other AD&D lists.
> 
> There is no way we can allow people outside of TSR/WotC to use our game
> logos.
> No way, sorry, can't do it.  HOWEVER...
> 
> We can definitely encourage y'all to come up with logos of your own
> to identify specific game lines.  What we've done on the Realms list is
> set up a contest for people to submit their own ideas/creations for
> the unofficial net-logo for the Forgotten Realms.  Whichever is voted
> the winner will be the one that people can use on the net to identify
> their stuff as being for FR, without infringing on TSR's trademarked logo.
> And whoever designs the winning logo gets a cool prize and their logo
> will become the standard for net-fans of that game line.
> 
> We're going to do the same thing for Gamma World.  Here are the requirements
> and rules for this little contest:

> > 1. Someone has to volunteer some WWW space to hold the logos. That way, > the logos will be publically displayed so people can vote on them. > This person will be responsible for collecting the submitted logos (either > by email submission or direct uploading to the site. > > 2. Some impartial person has to be the vote-counter (not me). > > 3. We have to set a deadline for the competition. I would like this to be > no more than three weeks after the target WWW site is opened. > > 4. Logos have to be original works, and can't be too similar to the existing > logo for this line (a color change won't do it, for instance). Any > submission > that TSR deems too similar to the original will be disqualifed (with no > penalty > to the submitter). > > 5. Limit of three submissions per person. > > 6. The creator of the winning submission _must_ release his/her submission > into the public domain so that anyone can use it without worrying about any > copyright infringements on the net-logo. If the winner refuses, that > person's > submissions will be disqualified, and another vote will be taken. > > 7. I will be taking suggestions for what would be an appropriate prize for > the winner - please address them to me at TSRinc@aol.com with the subject of > Gamma World Prize Suggestion. IMO, an appropriate prize would be a single > TSR product, probably from the game line in question, possibly signed by > someone > involved on that project. > > 8. The winning submission will be placed on TSR's site so everyone will > know where to find it; from that point on, that will be the common > identifying image for Gamma World fan-pages online (of course, you are in no > way > _required_ to use this image). > > 9. I am the final arbiter on any rules interpretations or questions that > come > up about the contest. > > If there's anything I missed, I will deal with it as it comes up. > So, let's get crackin' on this ... I'm doing this so you guys can > use a graphic to identify the game world without fear of legal action. > FYI, this will be going hand-in-hand with the revised TSR online policy, > which will much more lenient about making your own derivative material > ond putting it online. > > Oh, and anyone who flames TSR or me about this post or the TSR online > policy (_because_ of this post) is automatically disqualified from the > contest, so play nice. :) > > Good gaming! > -- > Sean Reynolds, TSR Online Coordinator > TSRinc@aol.com | http://www.tsrinc.com

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