VYo8~N~,-@dIv؍m4۴@'h$$}wG8iWa3^Ӥ׋ NX&fp)2AdpFSE`Y4RhLS-s§$22m,rF (glms 1i+au:G]%Էӛd4e2 k! nǢ{wDܝ|Hg_O|~ީC] %Qz03 |:zĘ޶gYCQݲy$٥R5<<0sDò`HkP2fь& DjOd#=iLwOD1v9QhB@v`uc~yƍ:Y!eFNΘ\brV4]-ٯpv=*!a8Yu'u|6[-mv#OkQ=I*=kLLN~ VL87;nmoIhg<XaќI5rμ`!A<7 vI8E? D"G|o8$ y]Ne386^u62 B%:Ο|!1JD4@JZαb: \3n]):)+1 ὯBDa') O-X2JJ#,\%K4I \i&<< of@',~ϦCBl#v^r j◁.<+ve( lr627~d `Q)u"8Ԁr| 4[|>>Ni5d Zcu 'b-8DZcAn5sT߯P

Soapbox: About the Industry

all i game with, i learned from kids books

by Sandy Antunes
Nov 19,2002

 

all i game with, i learned from kids books

Whenever inspiration lapses, I just flick on boing-boing-boing, PBS Kids! And there we have it, new game settings and adventure seeds!

Once you've seen enough talking socks with hands up their butts and strangely two-dimensional creatures able to leap into inanimate objects, though, you start to think two things:

  1. Is this like a bad Legion of Super Heroes issue?
  2. Just what setting should I use these ideas in?

Fear not! Here are three fine adventure seeds-- 1 via PBS, 1 via Nickelodean, and 1 from Disney (the triumvirate of corruption).


Champions 5th Edition (Hero Games)

A radiation lab experiment goes wrong when the scientist's child accidentally lets her dog free and he runs into the apparatus. The radiation makes the dog turn red and blow up to enormous size, creating Clifford, the Big Red Superdog, defender of humanity!

To keep to the Clifford formula, the following conceits are necessary:

  1. Animals can speak to each other and understand humans, but humans do not (by default) speak animal languages.
  2. Clifford's powers (other than sheer size) are super strength and high damage resistance. He is able to lift things, create shock waves, and destroy items by impact. His dinosaur-like footsteps can be very soft if he concentrates.
  3. Any dog can hide behind the smallest of trees and not be seen.
  4. All game sessions must end with a homily.


Call of Cthulhu (Chaosium)

With the success of Blue's Clues, the introduction of blink-hopping straight-geometry-hating little odd looking dogs who can teleport into artworks or books became tremendously popular among the suburban family set, with all kids clamoring for one. Alas, the hounds of tindalos don't domesticate well, and sometimes turn on their child owners.

Proper play in this genre has the following assumptions.

  1. Blue is a benign Hound of Tindalos; others of her race need not be so.
  2. Blue's primary ability is to be able to enter any object and be part of its subspace. For example, entering a Map puts Blue in that country, cartoon-style; entering a Van Gogh puts Blue in an art museum; entering a picture of the Sun puts Blue in space.
  3. Blue's companions may follow Blue in or out of the subspace; failure to follow Blue out means they are stranded there forever.
  4. People don't die in Blue's Call, rather, they simply are said to 'have gone to college'.

All games consist of 3 clues to solve the great occult mystery postulated by Blue. No one knows what happens if it remains unsolved, since a choir of outside voices will always chime in with the correct answer if the characters fail to spot them.


World of Darkness (White Wolf)

Snow White was buried instead of put in a glass coffin, and thus never found by the Prince. Instead, the apple's poison wore off after a few centuries and she arose, the happy progenitor of all vampires.

This perky-goth[tm dorkstorm press] take on the WoD is based on a variant of Disney's hacked-up tale of Sleeping Beauty. Rather than address such a ridiculous concept further, I'll instead suggest people read the atrocious Anne-Rice-writing-under-a-pseudonym soft-core porn 'Beauty' book series to realize that, woah, a lot of people take some of these fairy-tale inventions way too seriously.


Live happily ever after!
Or else!
Sandy
sandy@rpg.net TQo0~^DҒt< ek&Ǿ$\۵ZFȃuwݝIŃU QYir2HR2.u3MFoعq]4#A`pP5(b& )b)ⰾp7(i<[-2gL#5[f g?*rVGf8*)s'+20ϟ̑F}KB<7wSL\gbvm9WiRބYŜvd y0'p2I_Fc2>#o A )VL[Qk?3`)<У[(*W.JH ?tXCt谙 X:@ \0w ~LqĤE-rFkYœj4q 5AQ6[AxG [>w|?( fХθY䝛$c=_qNĦoǸ>O_|&/_Mi7"宥CЧk0dӷLh;TmuCGU-!Ul{ h<\bQX.~"O2*yPcz!ŠGg

What do you think?

Go to forum!\n"; $file = "http://www.rpg.net/$subdir/list2.php?f=$num"; if (readfile($file) == 0) { echo "(0 messages so far)
"; } ?>

All Soapboxes

  • See What Sticks by Sandy Antunes, 06jan06
  • Simple Gifts for Pre-Gamers by Sandy Antunes, 09dec05
  • Col vs Blog by Sandy Antunes, 04nov05
  • Running a First RPG for Kids by Sandy Antunes, 07oct05
  • Making It Pay by Sandy Antunes, 02sep05
  • The Hazards of Non-Combat Gaming by Sandy Antunes, 05aug05
  • Just-in-Time Pre-order Hell by Sandy Antunes, 01jul05
  • Cassandra's Industry Report by Sandy Antunes, 03jun05
  • Fiction or Non-Fiction by Sandy Antunes, 05may05
  • I am not a Storyteller by Sandy Antunes, 08apr05
  • A Better Job by Sandy Antunes, 01apr05
  • Advice For Working Writers by Sandy Antunes, 04mar05
  • Startup Fever by Sandy Antunes, 04feb05
  • Why Blogging is Lame by Sandy Antunes, 07jan05
  • Being a Pro Writer by Sandy Antunes, 10dec04
  • Viral Marketing Invitational by Sandy Antunes, 05nov04
  • The 24 Hour RPG Challenge by Sandy Antunes, 08oct04
  • A Decade of Distilled Advice by Sandy Antunes, 03sep04
  • Go Ahead, Hit Me! by Sandy Antunes, 06aug04
  • Promoting Yourself by Sandy Antunes, 09jul04
  • 10 Hurdles to Selling Your Game by Sandy Antunes, 11jun04
  • Let's Team Up! by Sandy Antunes, 07may04
  • Beyond Role and Pla(t)y(pus) by Sandy Antunes, 08apr04
  • Slow Improv and the Post-Kilgallon by Sandy Antunes, 05mar04
  • Paradox Redux by Sandy Antunes, 06feb04
  • Mad Scientists and the Kilgallon Paradox by Sandy Antunes, 09jan04
  • It's Not Your World, It's Mine by Sandy Antunes, 05dec03
  • Murphy's Law for Adventure Writers by Sandy Antunes, 07nov03
  • Eigentesting by Sandy Antunes, 09oct03
  • Atomic by Sandy Antunes, 05sep03
  • Is Writing a Commodity? by Sandy Antunes, 06aug03
  • Designing Amidst the Tides of Gaming History by Sandy Antunes, 08jul03
  • Buy This Book by Sandy Antunes, 05jun03
  • Hobbies by Sandy Antunes, 08may03
  • The Websites That Wouldn't Die by Sandy Antunes, 10apr03
  • The Path to Atrocities by Sandy Antunes, 06mar03
  • Cattle Mutilation: The Game Design by Sandy Antunes, 06feb03
  • Gaming With Children by Sandy Antunes, 09jan03
  • How To Be An Industry Poser, Part 1 by Sandy Antunes, 05dec02
  • all i game with, i learned from kids books by Sandy Antunes, 19nov02
  • TCG: The Total Cost of Gaming by Sandy Antunes, 10oct02
  • Game Publishing & The Law by Sandy Antunes, 06sep02
  • Standing on the Shoulders of Giants by Sandy Antunes, 01aug02
  • Buying Time by Sandy Antunes, 04jul02
  • April 10, 2002 13 New FAQs
  • March 1, 2002 Give Me A Closet
  • January 2, 2002 Let's Go Shopping?!?
  • December 13, 2001 Conflict, Ethics, Winning, and Money
  • November 13, 2001 Secret RPGnet Operations Document Leaked!
  • October 16, 2001 Leadership and D&D
  • September 4, 2001 Leading Industry Site Reports Secret: Sex Sells!
  • August 7, 2001 Any, Anyone Can Be an Internet Success-- Why Aren't You?
  • July 3, 2001 Fine Print, Part U
  • June 5, 2001 Fine Print, Part I
  • May 8, 2001 Pushing Limits
  • May 4, 2001 RPGnet State of the Union special feature
  • April 6, 2001 The Other Magic: Niche Hobbies and Other Markets
  • May 9, 2000 Running a Business as an Old Style D&D Party
  • April 14, 2000 First to Market
  • March 20, 2000 Labor Pains
  • February 15, 2000 One Trick Pony
  • January 6, 2000 Creativity is Bad, Hard to Sell, and Great for Business
  • December 14, 1999 Oranges versus Bananas: Entertainment Costs
  • November 2, 1999 Why Editors Lie
  • October 5, 1999 How to publish a quality game, accept criticism gracefully, and lead a happy life: Pick Any Two
  • September 7, 1999 It Takes a Village (to publish an RPG)
  • August 3, 1999 All Gamer Money Isn't Equal
  • July 6, 1999 Tides of Cash Flow
  • June 1, 1999 Ad-itudes
  • May 4, 1999 Who, What, Give me a Guiness
  • April 6, 1999 The GAMA Trade Show '99
  • March 2, 1999 Roleplaying would have saved Millions
  • February 2, 1999 Games That Won't Suck
  • January 5, 1999 Dangerous Games
  • December 1, 1998 Making Gamers the Old Fashioned Way
  • November 3, 1998 The $1K Company
  • October 1, 1998 So You Want to Start Your Own Company...
  • September 1, 1998 Holy Grails and Marching Morons
  • August 4, 1998 Gamers Must Die!
  • July 7, 1998 Profit versus Prophet
  • June 2, 1998 Acquire! Acquire!
  • May 5, 1998 Power
  • April 21, 1998 The GAMA Trade Show Report, Part 2 (eventually)
  • April 7, 1998 Schroedinger Games, or, the GAMA Report
  • March 3, 1998 Culling the Herd
  • February 3, 1998 Horatio Hornblower's RPG Company
  • January 6, 1998 Double Feature (Us and Them/A Clash of Images)
  • December 2, 1997 "How to Scam Games for Free"
  • November 4, 1997 "Women in Gaming?"
  • October 2, 1997 "Fear of a Gaming Planet" (Welcome to the RPG ghetto?)
  • September 2, 1997 "Rush" (fame and adoration in lieu of pay)
  • August 2, 1997 "For the Money" (convention mating rituals)
  • July 2, 1997 "Good Deeds" (the dearth of evil game companies)
  • June 2, 1997 "Dirty Laundry" (copyright and slander on the net)
  • May 2, 1997 "Communications Breakdown" (company and player schisms)
  • April 2, 1997 "The Quick and the Dead" (dying companies versus new ideas)
  • March 2, 1997 "It's All in the Timing" (on hype and late deliveries, and on genres)
  • February 2, 1997 "Insiders and Outsiders" (who's who and who uses the web)
  • January 2, 1997 "Fits and Starts" (web presences, print runs, live roleplaying)
  • December 2, 1996 "Procastination Season is Over" (delays and new products)
  • November 1, 1996 "Best of Times, Worst of Times" (on rumors, survival, and larps)
  • October 1, 1996 "Post-Con fallout and not that many new games"
  • September 1, 1996 "Our launch, news from GenCon, demos, new LARPS"
  • Our reason for existence

    Other columns at RPGnet

    TQo0~^DҒt< ek&Ǿ$\۵ZFȃuwݝIŃU QYir2HR2.u3MFoعq]4#A`pP5(b& )b)ⰾp7(i<[-2gL#5[f g?*rVGf8*)s'+20ϟ̑F}KB<7wSL\gbvm9WiRބYŜvd y0'p2I_Fc2>#o A )VL[Qk?3`)<У[(*W.JH ?tXCt谙 X:@ \0w ~LqĤE-rFkYœj4q 5AQ6[AxG [>w|?( fХθY䝛$c=_qNĦoǸ>O_|&/_Mi7"宥CЧk0dӷLh;TmuCGU-!Ul{ h<\bQX.~"O2*yPcz!ŠGg