Soapbox: About the Industry
Fine Print, part U: Imprints
by Sandy AntunesJuly 3, 2001
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Soapbox: About the IndustryFine Print, part U: Imprintsby Sandy AntunesJuly 3, 2001 | You shouldn't have to start a company to publish a game book. Way back when, I wrote The $1K Company, a guide to starting up your own publishing outfit for under one thousand dollars. However, I also have always felt there are too many publishers. Now, don't read that wrong. I don't think market barriers should be raised or that creative people should close up shop. However, a lot of publishing is completely seperate from the creative end. Should every novel writer have to set up a major publishing chain? Should screenwriters have to found a movie studio? The answer is no. In most media models, there are companies that handle production, distribution and promotion of creative work. That's the area where you need accountants, sales folks, and other business types. This leaves the creative types free to create. Enough preamble. Here are writeups for several publishers who are willing to consider publishing outside projects. We asked the following questions: Would you...
I would loosely break things into following three categories, but in reality the responses I recieved didn't exactly match up.
It seems that Golden Pillar, Inner City, and possibly Crooked Face are the only true 'vanity press' outfits I've found, i.e. they don't necessarily make a judgement on your game before agreeing to print/rep it. The other candidates (and I'm guessing here) seem to have a decision process on whether to continue. Though again-- by volunteering this info in answer to my call, they are a bit more proactive than just cold-calling a random publisher. Now, many many publishers are willing to look at outside submissions. What makes this list useful is that these are publishers who were willing to publically state their interest in such works. I'm using the standard that "publishers who read industry email lists and bother to reply to open calls like this, are more likely to be friendly to work with and have better follow-through on such items." So you can (and should) contact other publishers, not on this list, if they handle the appropriate genre or system, or if you have any personal connection with them. But if you're just breaking into the industry with your first product(s), this list is a good place to start. Note I give web addresses but not email contacts. This is intentional, to provide a simple barrier for the publishers. You should visit the web pages, find the contact information, then initiate contact. This is also a good way for you to get a quick sense of how it will be working with that publishers-- if contacting them is easy and straightforward, your publishing experience will be that much better. So now I'll list the publishers in rough order of how independent you get to remain in the process. Oh heck, actually I'm listing them in order of which ones I would contact them if I ever got my products ready for market.
RPGs
Not doing an RPG?There are publishers that can handle tactical or computer games, too.
Finally, I'll close with a link to Chimera magazine's excellent set of General Tso' Ten Wings for game publishing, just to put a little perspective on all of this.
Until next month,
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