You shouldn't have to start a company to publish a game book.
Way back when, I wrote
The $1K Company,
a guide to starting up your own publishing outfit for under one thousand
dollars. However, I also have always felt there are too many publishers.
Now, don't read that wrong. I don't think market barriers should be
raised or that creative people should close up shop. However, a lot of
publishing is completely seperate from the creative end.
Should every novel writer have to set up a major publishing chain?
Should screenwriters have to found a movie studio? The answer is no.
In most media models, there are companies that handle production,
distribution and promotion of creative work. That's the area where
you need accountants, sales folks, and other business types.
This leaves the creative types free to create.
Enough preamble. Here are writeups for several publishers who are
willing to consider publishing outside projects. We asked the following
questions: Would you...
- publish another person's game if they pay you
- publish another person's game if they cover costs
- publish another person's game only if it doesn't suck
- publish another person's game if it fits your niche
I would loosely break things into following three categories, but in
reality the responses I recieved didn't exactly match up.
- Vanity Press. This bunch will take your money and handle
printing your game. It doesn't matter what it is, you pay and they'll publish.
- Imprint House. This bunch will consider publishing your item and list
it as if it were coming from them. Usually this means they evaluate
the quality of your work. Costs range from "you pay everything" to
"they pay and you get a percentage."
- Open Call. These folks will look at projects on a case-by-case
basis, and consider whether they want to publish it. This was the de facto
standard for getting things published in days of old, and really is the
toughest route. In practice, you're selling them your game.
It seems that Golden Pillar, Inner City, and possibly Crooked Face are the only
true 'vanity press' outfits I've found, i.e. they don't necessarily
make a judgement on your game before agreeing to print/rep it. The
other candidates (and I'm guessing here) seem to have a decision process
on whether to continue. Though again-- by volunteering this info in answer
to my call, they are a bit more proactive than just cold-calling a random
publisher.
Now, many many publishers are willing to look at outside submissions.
What makes this list useful is that these are publishers who were
willing to publically state their interest in such works. I'm using
the standard that "publishers who read industry email lists and bother
to reply to open calls like this, are more likely to be friendly to
work with and have better follow-through on such items." So you can
(and should) contact other publishers, not on this list, if they handle
the appropriate genre or system, or if you have any personal connection
with them.
But if you're just breaking into the industry with your first product(s),
this list is a good place to start. Note I give web addresses but not
email contacts. This is intentional, to provide a simple barrier for
the publishers. You should visit the web pages, find the contact information,
then initiate contact. This is also a good way for you to get a quick
sense of how it will be working with that publishers-- if contacting them
is easy and straightforward, your publishing experience will be that
much better.
So now I'll list the publishers in rough order of how independent you
get to remain in the process. Oh heck, actually I'm listing them in
order of which ones I would contact them if I ever got my products
ready for market.
RPGs
| Golden Pillar Publishing |
www.goldrushg.com/gpp |
|
Operated by Mark Arsenault, this outfit will take your work and handle
production (cover, layout, etc) and basic product listings. Their plans start
at $500, and get higher if you want them to handle game industry
distribution and marketing.
|
|
Opinion:
Prior to GPP being established, Mark's Gold Rush Games handled
fulfillment of my magazine, Metagame. It sort of proved the
axiom "no one can really market your product other than yourself."
I'd rate GPP as a good bet to save you the trouble of starting a company,
but you'll still want to be involved with your marketing.
|
| Inner City Game Designs. |
www.fuzzyheroes.com/ |
|
Says Chris Clark, quote:
We publish another's game if they pay us... and when I say publish, I mean
including sales and fullfillment. Although, to date, most just want us to
print their item."
|
|
Opinion:
Having used his printing press for Metagame magazine, I found
the quality high, the service excellent, the rates great. I've not yet
used their sales and fullfillment, so I can't comment on that. Chris'
marketing knowledge is sound and this could be the sleeper deal for start-ups.
|
| Troll Lord Games |
www.trolllord.com |
|
Mac Golden of Troll Lord Games is interested in outside pitches, though
they don't have formal terms yet.
|
|
Opinion:
They focus on fantasy games and could be a good d20 route.
|
| Crookedface Games |
www.crookedfacegames.com |
|
Crookedface Games is "working on two such deals" for the
'publish another person's game if they pay you' scheme. Larry D. Hols
is the lead on this.
|
|
Opinion:
I've worked with Larry but not with Crookedface Games. My guess is,
as a start-up, there may be a wait before they really can offer
pick-up publishing services.
|
| Darcsyde Productions |
www.darcsyde.org/ |
|
Liam Routt of Darcsyde Productions says that their current model is
to handle creator-controlled work. They don't have a standard deal
and handle proposals as they come, with revenue sharing after costs are
met. They are currently looking for projects that fit in their existing
lines, but are also open to creators willing to open an entirely new
line, that Darcsyde would then support.
|
|
Opinion:
Looks more like a way to link into their existing line or genre work,
so this opinion may be a little closed for most. Since they don't have
terms, it's a matter of negotiating/schmoozing to work everything out.
|
| Wingnut Games |
www.wingnutgames.com/ |
|
Aldo Ghiozzi of Wingnut Games reports
"I will publish people's stuff, but only if it falls into the "funny game"
category. I have no terms, but its everything you listed below.'
|
|
Opinion:
Aldo now does marketing for other companies, so being published by Wingnut
would be seriously cool. Likely you'd have to negotiate/schmooze a bit
to set terms, since he's focused on a genre and doesn't yet have generic
terms. Worth doing for funny game makers.
|
Not doing an RPG?
There are publishers that can handle tactical or
computer games, too.
| Fantasy Flight Games |
www.fantasyflightgames.com/ |
Christian Petersen says,
"FFG will accept board & card-game submissions and consider them for
publication.
Typical compensation is $5,00-$1,000 advance and 2-5% royalty of FFG's
proceeds (depending on the final state of the submission, how much work
it needs, etc).
We do not accept role-playing submissions, unless the work is 100%
complete, and virtually ready to go to press."
|
| Avalanche Press |
www.avalanchepress.com/ |
|
Mike Bennighof of Avalanche Press reports
"We'll do most anything that doesn't involve bestiality or voting Republican
if they pay us enough." This might be a path for people doing tactical
and board games.
|
| A-Sharp |
www.a-sharp.com/ |
|
For computer games, David Dunham of A-Sharp reports that, though they
haven't done it yet, they would consider publishing an outside developed
complete computer game if it didn't suck.
|
Finally, I'll close with a link to Chimera magazine's excellent set of
General Tso'
Ten
Wings for game publishing, just to put a little perspective on all of this.
Until next month,
Sandy Antunes,
sandy@rpg.net