Keeping Kosher
Accommodating Real Life
by Walt CiechanowskiJun 04,2004
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Keeping KosherAccommodating Real Lifeby Walt CiechanowskiJun 04,2004
| Keeping KosherBy Walt Ciechanowski Accommodating Real LifeHello, everyone! Today's column will be brief, since I'm a bit overwhelmed at the moment. I decided to collect a few things that have been bouncing around in my head for a while and jot them down. I'm an older GM (in my thirties). Back in the eighties, I used to play RPGs almost every day. Sitting down to a 6-8 hour session was the norm. We were all fanatical about our games. I went through many summers with pasty white skin because I never saw the sun. Today, I count myself lucky to be in one weekly game and one irregular game (we play whenever we can fit it in). Game Mastering is not a full-time job (if anyone is hiring, please let me know!). We older GMs tend to have jobs, school, families, and other responsibilities that occupy our time and thoughts. Sometimes we can barely scrape our notes together in time for the regular session. We are also usually fighting time, as our players tend to be older with responsibilities of their own. We're lucky to put in a three-hour session without someone nodding off, and session cancellations are commonplace. These are some tips I've gathered over the years (in no particular order) that I hope you'll find useful:
1. Relax! Similarly, the social aspect of gaming tends to dominate sessions as we get older. Many of us don't get to see each other away from the gaming table so don't be surprised if your 6:00 game doesn't get going until 6:30 or 7:00. Expect it. Many players are also coming straight from work and won't appreciate you impatiently waiting for them to finish that dinner they bought on the way over. Give them time. Your casual, two and a half hour session will be more fondly remembered than the four hour one where you acted like an iron-fisted dictator.
2. KISS Also, pick a rules system that is easy for everyone to use. This does not mean that you need to pick the simplest system you own, but you should use a system that won't require putting the game on hold during a session so someone can flip through the book. If your group is used to using a particular system, it is probably best to stick with it rather than waste time trying to teach everyone a new set of rules.
3. Stick with simple plots.
4. Create a reasonable schedule.
5. Don't let 'em sweat too much. Guide your players through it when they look like they're spinning their wheels. Ask them leading questions if they're stumped for answers. Suggest skill rolls they didn't think of using. Open each session with a short recap of the salient points from the previous session. At the same time, don't railroad them. Allow your players enough time to reason things out on their own. If they start getting snippy, it's probably time to throw them a bone.
6. Don't panic if you don't have time to prepare for a session. Keeping the plots simple will also help you. Look for shortcuts. Often, a favorite television show could provide you with a basic plot that will cover a session. Use some of those disadvantages or roleplaying guides on player character sheets to occupy a session.
7. Have a good sense of humor.
Keeping Kosher Good Gaming! | |
| Topics | Author | Date | Latest Reply |
| Excellent advice! A few additions to ponder (2) new | Siege72 | 12-08-2005 16:07 | 12-08-2005 20:07 new |
| A great column (5) new | Anders Russell | 12-06-2005 16:45 | 12-07-2005 17:43 new |
| Keeping Kosher (2) new | Nilus | 12-06-2005 07:10 | 12-06-2005 19:24 new |
| Good rules! (2) new | Nigel Tam | 12-06-2005 03:53 | 12-06-2005 06:39 new |
| Failing at combat vs failing other rolls (2) new | Ian Sokoliwski | 10-19-2005 23:10 | 10-21-2005 02:17 new |
| (unfair nagging) (6) new | Rob Carriere | 10-19-2005 02:29 | 12-07-2005 00:10 new |
| replacing combat...with what? (2) new | Rob Carriere | 10-19-2005 02:22 | 10-19-2005 03:48 new |
| Darker Turns (1) new | SlurpeeMoney | 07-20-2005 05:49 | 07-20-2005 05:49 new |
| alternatives (3) new | nihtgenga | 07-16-2005 01:50 | 07-18-2005 01:15 new |
| SO, ask yourself (5) new | The Old Geezer | 07-14-2005 10:04 | 07-15-2005 04:50 new |
| Things seem to be going in a nice direction (4) new | Sergio Mascarenhas | 07-13-2005 21:35 | 07-14-2005 11:24 new |
| How dare you! (3) new | The Pink Phantom | 07-13-2005 18:04 | 07-14-2005 08:06 new |
| Difficulties in Freshness in a Campaign (3) new | Ian Sokoliwski | 06-07-2005 09:44 | 06-08-2005 06:24 new |
| Why are the jokes about the PCs? (1) new | Chris Camfield | 04-11-2005 07:12 | 04-11-2005 07:12 new |
| Humor in RPGs (1) new | Jamie Herbert | 04-09-2005 01:03 | 04-09-2005 01:03 new |
| great topic and advice (1) new | Charlie Dunwoody | 04-07-2005 12:31 | 04-07-2005 12:31 new |
| Time travelling assassins? (3) new | Fulsrush | 03-29-2005 05:59 | 04-01-2005 17:04 new |
| Time and the Adult Gamer (3) new | Ian Sokoliwski | 03-28-2005 13:38 | 03-29-2005 07:06 new |
| Character death and types of campaigns (2) new | Chris Farrell | 02-11-2005 15:40 | 02-12-2005 08:16 new |
| Planning for Failure and Self-Sacrifice (1) new | Karro | 02-11-2005 13:22 | 02-11-2005 13:22 new |
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