Industry Insights: The RPGnet Interviews
Tribe Gamer
by Jared NielsenAugust 31, 2001
For an extended version of this article, complete with figures and a more detailed analysis, feel free to read the PDF essay provided by Jared.
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Industry Insights: The RPGnet InterviewsTribe Gamerby Jared NielsenAugust 31, 2001 For an extended version of this article, complete with figures and a more detailed analysis, feel free to read the PDF essay provided by Jared. | I have been enjoying a debate about "who is right" regarding marketing tactics... should the creative writer determine the outcome of a game project or should the marketing department set the design/strategy? I recommend you watch John Marshall's "The Hunters" which is an ancient film about bushmen in South Africa (I know... I am insane). This is an old black and white but you can get it at the Harvard Film Study Center. The book I'm reading discusses W. B. Yeats' model of psychological opposites (quoted from "At the Edge of History" by William Irwin Thompson, 1972) where the only true, effective organization has as balance of two opposing forces in constant conflict with two "facets" of these two sides. Ideational and the Operational are in constant struggle to be "right" in the leadership of the tribe. Ideational members are the "Shaman" and the "Clown" where Operational members are the "Headman" and the "Hunter" quoth William Irwin Thompson "Headman and Hunter realize the possibilities that Shaman and Clown do not, as Shaman and Clown realize the possibilities untouched by the others. Together the four form a stable group in which all the skills are balanced." In a tribal culture (read startup game company), there is not much specialization so each one of the members is required to still participate in common tasks such as hunting/gathering/combat and as such learns to value the talents of the others with more mutual esteem. As the tribe expands and becomes more advanced, this central quadrant expands into specializations where the Shaman forms Religion, the Headman forms The State, the Clown forms the Arts, and the Hunter forms the Military. Each one of these specializations now must include its own set of four opposing forces... the Clown, the Shaman, the Headman and the Hunter. However this independent, specialized group now collectively strives against the other spheres of specialization, even though within their midst they contain aspects of them. Most interesting to me was the now specialized sphere of the Arts which now had its own version of the members: Shaman = Celebrant, Headman = Publicist, Hunter = Artisan, Clown = Satirist/Critic. When I look at things from this perspective, I wonder if it's not absolutely critical that we get satire from the Clown (no offense) Steve Jackson, who at times criticizes the actions of the Hunter Ryan Dancey, who both chafe at the discipline applied by the Headman Rick Loomis, while the "good of the industry" is proselytized by the Shaman Sandy Antunes, etc. When someone in a thread rages that they are "right" in their strategy or perspective while another rages that they are "wrong" I sit back and think that the conflict must be the truth and the only good result can come from the efforts of those that participate in or witness the conflict of ideas. Welcome to Tribe Gamer
Jared Nielsen is an occassionally contentious figure in the industry, and currently operates www.GameCodex.com. This article was expanded into a longer PDF version after Jared graciously agreed to let RPGnet print his original private industry list post.
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