Hack For More
WEEK 12 : 05/16/04
by Edward McEneelyMay 25,2004
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Hack For MoreWEEK 12 : 05/16/04by Edward McEneelyMay 25,2004
| Hack For MoreWEEK 12 : 05/16/04Well, once again we met on the weekend, this time because Erich and Seth had late workdays on Thursday. Personally, I hope this isn't a trend, because I had to work this Saturday myself, and was pretty far gone by the time Sunday rolled around. Nonetheless, I had resolved to run a sort of semi-clever themed adventure outside of a dungeon. It was a fun idea for me personally because it allowed me to worry about only two monster types, the Marauding Kangeroo (which I usually shortened to "angeroo") and the giant, malignant Killwi (huge kiwi bird) that they worshipped at a weird ziggurat. Basically I thought it would offer some sort of fun goofiness. Of course, here I was falling into the "Fonzie-jumps-the-shark" trap where I try and repeat my sucesses on a larger scale in the same way; the war moose was now a giant flightless bird, which is still pretty gimmicky. Did I say still? I meant "even more gimmicky". We started slowly, with the PCs pawning some of their magic potions off; Erich gave an apothecary his philtre of lust---with his "frigid" flaw, he didn't understand its effects---and had a few awkward moments after the taste-test before fleeing. Seth's character sold some of his potions as well, despite the language barrier, leading the hapless apothecary to believe a postion of Frost Giant Control was a potion of Plant Control. That will come back to haunt them, I promise. As the PCs set off for the dungeon, they ran into a massive band of kangaroos who stole Erich's hitherto unmentioned secret journal (created, no doubt, by the mighty gawd MacGuffin), and caused the PCs to beat feet after them in the hopes of retrieving it. They easily tore through a roadblock of four kung fu fighting kangeroos (can you name at least two movies with Kangaroos skilled in the arts martial? I can.) and proceeded to the ziggurat, their pace (and the adventure's) speeded greatly by a call from Seth's wife, who offered us five bucks if we sent him home soon. We later found out, however, that this was total, not each, and thus were sorely disappointed. But I'm getting ahead of myself. We got a little sidetrackd with sort-of clever bantering, which annoyed Erich, who was hoping to game. He didn't get really mad, but I hate it when people don't have fun, which sort of explains what follows. The players slaughtered the Killwi (which did had the 20-point kicker, and max HP, as well, in addition to an extra attack per round) with some heavy damage passed around the group in the process, and discovered that the now docile worshippers of the bird had brought it numerous stolen items, including a shortsword of quickness +2, a trident of fish command +1, a +1 dagger, a scroll, and a Fire Wand. The treasurs boosted Seth and Erich a level each, Erich to second, Seth to third. I am ashamed. Monty Haulism is always a problem in games like this. I rarely worry about it in GURPS (where I usually forget to give EP or any rewards beyond survival and war stories) or most other games (Monty Haul Feng Shui is hard to do, unlike Monty Haul Call of Cthulhu), but usually it isn't so blatant, at least not in RPG.net colums, although I understand it turns up in the forums often enough, although usually as "worst-GM-ever" or "when-I-was-young-and-we-still-colored-dice" anecdotes. It's just plain bad form, though, to give the players way too much, more even than they wanted or expected or needed for an adventure. Hopefully it can be contained for now, to prevent too much escalation, but this will affect the game a fair amount for the forseeable future. I did this for a reasonable reason: I wanted the players to have fun and not be cranky, which is fine, because although being a GM isn't a popularity contest, it's not about making everyone build character by having a lousy time. (Maybe it is for some people, but they should be beaten.) The problem is more one of game balance, though, in that there's a lot of cool treasure to dole out, and like a World War III boardgame with "optional nuclear exchange rules" once a certain point is passed, there's no going back. Of course, hopefully I haven't reached that point; we'll see next session, I guess. Sometimes The Quote List Is Very Short Because Seth's Wife Has Given Us Money:
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| Topics | Author | Date | Latest Reply |
| Thank you Ed (1) new | RL | 03-22-2005 18:06 | 03-22-2005 18:06 new |
| Good Luck and God Bless (1) new | Walt C | 03-17-2005 16:44 | 03-17-2005 16:44 new |
| FINISH IT! (7) new | []D [] []\/[] []D | 03-17-2005 16:21 | 03-30-2005 21:28 new |
| To a Good Bloke (1) new | Jethrow | 03-16-2005 21:51 | 03-16-2005 21:51 new |
| To one of my favourite columnists (1) new | nihtgenga | 03-16-2005 18:39 | 03-16-2005 18:39 new |
| Understand & Hope (1) new | Magickone | 03-16-2005 10:39 | 03-16-2005 10:39 new |
| Good luck & best wishes. (12) new | Jonathan | 03-15-2005 07:16 | 03-16-2005 07:22 new |
| *... just like a real Catholic...* (1) new | No2 | 02-22-2005 14:00 | 02-22-2005 14:00 new |
| ...you already said that... (2) new | Ian Sokoliwski | 02-22-2005 13:36 | 02-23-2005 06:20 new |
| A Machine in Search of a Mission (1) new | Ian Sokoliwski | 02-14-2005 22:21 | 02-14-2005 22:21 new |
| Sorry Ed (36) new | Charlie Dunwoody | 02-09-2005 12:59 | 02-01-2006 02:58 new |
| Sorry Ed (32) new | Charlie Dunwoody | 02-09-2005 12:51 | 01-30-2006 23:37 new |
| A few (well lots of) remarks (13) new | Grop | 02-09-2005 06:23 | 02-12-2005 05:22 new |
| Go to hell (25) new | Charlie Dunwoody | 02-09-2005 04:36 | 04-28-2005 23:58 new |
| It's like school, only it's not ... (5) new | Ian Sokoliwski | 02-08-2005 09:41 | 02-10-2005 08:50 new |
| V-day 'projects' (2) new | NotMousse | 02-02-2005 01:38 | 02-02-2005 09:30 new |
| Let's help with column ideas :) (3) new | Ian Sokoliwski | 02-01-2005 23:18 | 02-02-2005 09:27 new |
| 'Huge Zombie Tank Farm' (6) new | Ian Sokoliwski | 01-25-2005 18:42 | 01-27-2005 08:07 new |
| Meet the Characters! (1) new | Laura | 01-19-2005 09:47 | 01-19-2005 09:47 new |
| Why so worked up about a good session? (4) new | Ryan | 01-11-2005 13:00 | 01-12-2005 08:38 new |
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