Gamers and the Real World
A Return to Fantasy
by Josh EppersonOct 30,2003
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Gamers and the Real WorldA Return to Fantasyby Josh EppersonOct 30,2003
| A Return to Fantasyby Josh Epperson Welcome to Gamers and the Real World. In this column, I will compare the view of gamers with the views of mainstream entertainment, and discuss how to bring them together as one. My first experience with role-playing games was with the old red basic Dungeons & Dragons book back in 1987. I was eight years old, and my friend's brother let us play because he was short a couple of players. Three hours and one strange dungeon later, I was hooked. After that, I jumped into Joe Dever 's Lone Wolf series. I told everyone I knew about these cool new games, and soon we had a respectable group. In 2000, Wizards of the Coast released Dungeons & Dragons 3rd Edition. This gave us the d20 license and caused an explosion in the gaming world, for better or for worse. Suddenly it seemed that game books were being sold in every book store I went in, and I was in paradise. Before this time, I had to mail order any book that I wanted, and the extra costs were just not worth it. And the d20 games probably couldn' t have come at a better time: MMORPG s such as Everquest, Asheron' s Call and Ultima Online had recently been unleashed, allowing people all over the world to live out alternative lives in a digital universe. The basics of role-playing games had been introduced to thousands of new players. The typical RPG has evolved since their creation. The stories and settings are now deeper and more fleshed out. The available genres and gaming worlds are nearly limitless. They have become smoother and easier to play. And the artwork has become more beautiful. Don t believe my claims? Go pick up a supplement from 80 or 81. The turn of the century has also seen a rise in the popularity of the Fantasy Genre as a whole, which really is the core of the role-playing community. Old standbys like Tolkien, as well as R.A. Salvatore' s Forgotten Realms novels, can frequently be found on best seller lists. Also, the recent release of the Lord of the Rings movies has brought an unforgettable fantasy world to countless masses who have never imagined the crushing of an orc army. However as we know, fantasy is just one part of the gaming industry. In the last three years, we have seen massive boosts in many of the realms of imagination. Comic book based movies that gross more than $100 million (and are actually good) have become common. There has been an increased interest in new Sci-Fi as well as a renewed interest in old sci-fi series; for example, the recent release of the Battlestar Galactica DVD set. Yet once again this is all just part of the whole. Role playing itself has gone more mainstream and more sophisticated. This brings me to the main theme of this column: the opinions of non gamers and how we can help to clarify the truth and possibly bring new players to the table. | |