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Tell Me About Your Character!Greg Chatham April 4 2000 | Every gamer has heard bad role-playing stories. Such tales cause friends to despise each other, significant others to grow distant and even repulse fellow role-players. It puts a lot of stress on a relationship when one person doesn't care about the other's interests, like the time they fought the zombies with the 30-foot extendible tongues. A lot of role-players retell their adventures in ways relevant only to the people they play with. Old timers begin to fear strangers in their hobby, lest they be subjected to The Life and Times of Bob the Paladin and His Charisma of 17: Volume 1, Levels 1-6. Many experienced role-players quit in frustration, the lamers stay and the normals never want to get involved with something so lame. Before long the industry will collapse from lack of support and there will never be a Monstrous Arcana supplement for Giant Space Hamsters. In order to sustain personal lives and make the market grow, gamers must learn how to tell their stories and make people care. There are those who would go so far to argue that a new class of gamer must be created to accomplish this goal. As The Dungeon Master's Guide advises, you should never create a new class when its abilities are already covered by another. A new kit should suffice.
Bard kit, The social gamer
Game Terms - These enlightened minstrels realize that the terminology of a game system has no place inside a story. Listeners react to game classifications like Armor Class, alignment, and THAC0 in the same way that characters in a game do, with the fight or flight reflex. Me or I - When relating stories, a role-player often toggles between describing his character by its name and his own. This is confusing to the audience, especially those unfamiliar with the role-playing experience. "Bill? You were wearing a chain mail bikini?" Die rolls - A bard of this kit should describe actions in appropriate detail, not the mechanics behind them. "Mike's character was splattered up against the wall from the blast of a plasma rifle" is preferred to "He was hit for 9 health levels of aggravated damage and he couldn't roll enough successes to soak it." (This colorful example is brought to you by a special guest system.) Stats - There's no way to tell the "My Character Has Three Slots in Etiquette" parable that hasn't been told before. Read your back issues if you don't believe me. The closest that can be seen to an awareness of natural selection in the role-playing community is that guys know they should play Vampire if they want to meet chicks. Playing a social gamer may not be for everyone, but there's something to be said for cultural adaptation. Story is the most important aspect of a successful role-playing game. Without a story your characters are cheese makers. Well told stories are just as important outside the game. They bring people into the hobby and keep them there. If that doesn't work, gamers can buy their friends some nifty dice. Those things are really hard to put down.
Greg Chaltham
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