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The Mighty Eye

A look at neat, relevant projects by RPGnet people

GameGrene

selected by Sandy Antunes
January 16, 2002

Columnist Aeon runs this site. My question is, is it 'competition' for RPGnet, or parallel to it, or different? Aeon and Sandy were talking and Sandy thought it'd be neat to hear what others think. Plus it's a neat site.

http://www.gamegrene.com


Notable links enjoyed today:

  • "Public Domain Super Heroes is a collaborative website about comic book characters in the Public Domain ... This is intended to be an online encyclopedia of these characters, providing pertinent information to fans who want to learn about their history, as well as creators who may want to use them. Unless otherwise noted, all images and information are believed to be in the Public Domain. The information and images presented are intended to give a brief overview of the characters and provide a visual reference."
  • "He has written six books of puzzles, five of which center on the work of a mathematical detective by the name of Jacob Ecco, a biography about great computer scientists (coauthored by freelance journalist Cathy Lazere), and technical books relating to his various areas of research. In his non-academic writings, perhaps his greatest invention is the notion of omniheuristics, a kind of super-heuristics concerned with the ability to solve any and all manner of puzzles, conundrums, enigmas, and dilimmas. Owing their decidedly curious character, he has given particular note to puzzles that start off easy, but have apparently innocent variants that are particularly perplexing; he calls them 'upstarts'."
  • "Intertextuality is the shaping of texts' meanings by other texts. It can refer to an author’s borrowing and transformation of a prior text or to a reader’s referencing of one text in reading another. The term “intertextuality” has, itself, been borrowed and transformed many times since it was coined by poststructuralist Julia Kristeva in 1966. As critic William Irwin says, the term “has come to have almost as many meanings as users, from those faithful to Kristeva’s original vision to those who simply use it as a stylish way of talking about allusion and influence”."
  • Delicious tags: riffs dialogue mst3k wikipedia
    "MSTing is a method of mocking a show in the style of the television series Mystery Science Theater 3000 (MST3K) and, in particular, is a form of fan fiction in which writers mock other works by inserting humorous comments, called "riffs", into the flow of dialogue and events ... MSTing began in the early 1990s, as fans of the show, many of whom were involved in Usenet discussions in groups such as popular MST3K newsgroup rec.arts.tv.mst3k.misc, began adding amusing or critical remarks to others' posts, attributing them to the show's characters."
  • "The Urantia Book ... is a spiritual and philosophical book that discusses God, Jesus, science, cosmology, religion, history and destiny ... The Urantia Book is 2,097 pages long, and consists of an introductory statement followed by 196 "papers" divided into four parts ... The exact circumstances of the origin of The Urantia Book are unknown. The book and its publishers do not name a human author, instead it is written as if directly presented by numerous celestial beings appointed to the task of providing an "epochal" spiritual revelation to humankind. For each paper, either a name, or an order of celestial being, or a group of beings is credited as its author."

Notable links enjoyed today:

  • "Here, 100ft down and hidden from public view, lies an astonishing secret - one that has drawn comparisons with the fabled city of Atlantis and has been dubbed 'the Eighth Wonder of the World' by the Italian government. For weaving their way underneath the hillside are nine ornate temples, on five levels, whose scale and opulence take the breath away. Constructed like a three-dimensional book, narrating the history of humanity, they are linked by hundreds of metres of richly decorated tunnels and occupy almost 300,000 cubic feet - Big Ben is 15,000 cubic feet."
  • "Submerged stone structures lying just below the waters off Yonaguni Jima are actually the ruins of a Japanese Atlantis—an ancient city sunk by an earthquake about 2,000 years ago ... Some experts believe that the structures could be all that's left of Mu, a fabled Pacific civilization rumored to have vanished beneath the waves."
  • "When a carpenter ant is infected by a fungus known as Ophiocordyceps unilateralis, the victim remains alive for a short time. The fungus, however, is firmly in the driver's seat. It compels the ant to climb from its nest high in the forest canopy down into small plants and saplings in the understory vegetation. The ant then climbs out onto the underside of a low-hanging leaf where it clamps down with its mandibles just before it dies. There it remains, stuck fast for weeks. After the ant dies, the fungus continues to grow inside the body. After a few days, a stroma—the fungus's fruiting body—sprouts from the back of the ant's head. After a week or two, the stroma starts raining down spores to the forest floor below. Each spore has the potential to infect another unfortunate passerby."
  • "One of Aesop's fables may have been based on fact, scientists report.
    In the tale, written more than 2,000 years ago, a crow uses stones to raise the water level in a pitcher so it can reach the liquid to quench its thirst. Now a study published in Current Biology reveals that rooks, a relative of crows, do jut the same when presented with a similar situation ... Footage of the experiments shows the rooks first assessing the water level by peering at the tube from above and from the side, before picking up and dropping the stones into the water. The birds were extremely accurate, using the exact number of stones needed to raise the worm to a height where they could reach it."
  • "A team of archaeologists has found a sanctuary in central Bulgaria where the nymph cult used to be celebrated in ancient times. The sanctuary was found by archaeologists in the vicinity of the Nicopolis ad Istrum ancient site, located near the town of Veliko Tarnovo in central Bulgaria ... Nymph worshiping, according to the archaeologists, can be traced back to Ancient Greece, where the mythical female creatures were usually part of the retinue of a god, such as Zeus, Hera and Aphrodite."
  • Delicious tags: games achievements collecting
    “People work for intangible rewards all the time ... Money and love, for example. A paycheck may seem ‘solid,’ but it represents an abstraction. And what’s more abstract than earning an ‘A’ in philosophy?... Small things can be quite rewarding. A smile from a cute girl may be a small thing, but it can make a teenage boy’s week.”
  • "A hidden metapuzzle threads through the pages [the May] issue of Wired magazine, which is built around the theme of magic and mystery ... Below the surface of the May issue lurk 15 puzzles, all of which combine into a giant metapuzzle ... The metapuzzle was designed to be completely invisible to the casual reader."
  • Delicious tags: youtube horror lovecraft music
    Innsmouth: The Musical. Carol of the Old Ones. Shoggoth, Shoggoth, Shoggoth. If I Were A Deep One. I Saw My Mommy Kissing Yog-Sothoth. Away In A Madhouse. Freddy the Red Brained Mi-Go. I'm Dreaming of a Dead City. Awake Ye Scary Great Old Ones. The Cultist Song. Byakhee, Byakhee. Bonus Feature: Shoggoth on the Roof - A Play Performed with puppets.

Today, we start something called Textploitation which is, by design, nothing truly exciting. There is no innovation here, no special come’uppance, no inherited feelings of elitism. The site serves the singular purpose of getting us, myself and long-time friend and project-partner John Treacy, to finish a small bit of fiction every Monday. We have no illusions that what we’ll write will be awesome or the gift of greatness to America: it is solely practice. Some releases will be final, others will be serialized week to week. If it turns out that our combined output is of some quality, great; if not, we’ll keep at it, realizing that our goal all along was to do so until it is.

You're more than welcome to comment on any of the stories or pages by using the "Discussion" tabs.

This week’s releases are The Shame (page 1) by John Treacy, wherein a small-town sheriff has the lurid details of his off-duty activities exposed, and Morbus Iff’s Untitled 1 (page 1), wherein a single bubble leads to fleeing sisters and an exasperated mother.

(For an earlier build-up to this post, see Resources not Services.)

Years ago, I asked where was my Lord of the Rings? Many sympathized with the lament and it's clear they got the message: where was my "epic", my "lasting impression", my "contribution to society"? It's four years later and I've realized the Lord of the Rings was the wrong series to associate the depression with: it's just not good enough.

I've no problem with Middle-earth, and it's still an admirable thing to appreciate and enjoy. What I want to create, however, is something slightly different, something slightly more mysterious. There's been plenty written about Middle-earth, and its epic can be as simple or as complex as you'd like, but it's always optional: the additional books expand archaically on Tolkien's mythology and intentions, but none of it is truly necessary to the core reading.

What I prefer to read, and hopefully write, is something more akin to ergodic literature, something that "requires a 'non-trivial effort' to traverse the text". I consider Infinite Jest a recent example because, although you can read it by "merely moving ... along lines of text and turning pages", there's so much depth and complexity that you'll gain more appreciation via annotation. House of Leaves is another example: atypical page layouts and complexities abound. I've not read any of Thomas Pynchon or James Joyce (gasp!), but I suspect they'd also match my considerations.

Complexity and depth isn't the only thing I find palatable - one downside of the books above is that their "easter eggs" are based on the real world. Still, ergodic alternatives do exist, such as Milorad Pavich's Dictionary of the Khazars; my encyclopedic Ghyll was inspired by this work and was built by dozens of "scholars" over many months. Jorge Luis Borges and most alternate reality games like Perplex City also require "non-trivial" efforts to appreciate them.

Finally, wordplay and and a wry grin are high on my list, and most of the above works contain one, the other, or both. Vladimir Nabokov sprinkled "linguistic playfulness" throughout his work, and Martin Gardner's The Annotated Alice offered an understanding of Wonderland and its embedded secrets that I hadn't anticipated. Creating something that can be read straight through, then spelunked for hidden treasure, then appreciated through research and annotation, is very appealing to me. Something "subtle", as sbp puts it.

The only problem is that I haven't written fiction for decades. I've done two technical books and a dozen articles for O'Reilly, one for Apple, a year-long column for MacTech magazine, non-fiction this, non-fiction that. Ghyll could be considered fiction, but it was written with a scholarly "voice", making it more an exercise in imagination than craft. The last time I really wrote fiction was high school, when New Hampshire English teacher Michael Phelps read one of my Dickensian works to the class and told them they'd see my face on the back of a book someday. Prophetic, and a memory that will stay with me forever. In 2003, I e-mailed Mr. Phelps to tell him of my progress and memories and he replied that, as a teacher, these sorts of updates are vitally important. If you've not reached out to yours, I heartily admonish you to.

Relearning fiction is something I'll begin shortly.

Any readers play Guild Wars? I'm just about to create a character in Prophecies and looking for a guild.

Notable links enjoyed today:

  • Delicious tags: pixar up cancer movies death sad
    "The company flew an employee with a DVD of Up, which is only in theaters, to the Curtins’ Huntington Beach home on June 10 for a private viewing of the movie." Wonderful story, peacefully ending with "Colby died about seven hours after seeing the film." Especially poignant to me, at least, was "Pixar officials declined to comment on the story or name the employees involved.", which screams "This was not a marketing stunt. Leave us alone." Good job, Pixar.

I might be having a midlife crisis. But, as in all things, especially regarding a pseudo-science concept such as this, the more you examine it, the more you can convince yourself that all this stuff is True and Happening. It's why fortune-tellers and horoscopes and precognition remain popular - the observer effect is well known (and, unknown to me but submitted by sbp: the Forer effect).

If we take Wikipedia at face-value, I don't feel this has anything to do with "the passing of youth and the imminence of old age". I'm 31, but I feel like a young'un. I have to think about what my age is, and I do so not because it's rote but because I have to calculate it every time from the year I was born. When you grow up without birthdays, you just don't pay much attention to age or years. Nor has anything major happened in my life lately, unless you consider the birth of my first child, three years ago, and my second, one year ago - I certainly consider those major events, but positive ones, not like "death of a spouse" or "career setback".

When I look at all the things I like to do (which is an awful, awful lot - I haven't been bored for decades), I don't find myself getting the same amount of satisfaction I used to. I feel "paralyzed", unable to sit down and "do something", but not from laziness nor lack of impetus. This applies both to existing projects or new attempts of existing interests (writing a new program or book, starting a new game, etc.). I don't have any "new" interests that couldn't fall into a subset of an existing desire, nor would I have the time anyways.

The lack of time is a contributor, I think. In a 24 hour day, I sleep 6, work 7, and "babysit" for another 6.5. Let's fill up another 1.5 with maintenance (eating, showering, responding to e-mail and other computer-y things). That leaves me three hours of the day for myself (I will ignore rebuttals of "OMG, YOU HAVE FREE TIME?!!": I'm not comparing myself to you, asshat). In that remaining time, I'm supposed to "relax", "wind down", and "enjoy myself" (my beliefs). For the past week, and on and off for months, I've merely wandered around the house or sat in a chair staring into space. Sometimes I'll meander idly around the web, wasting bandwidth.

There is plenty to do and plenty that I want to do, but it seems that by the time I start to do it, and really get into doing it, time is up, time for bed. I never reach that point of being "in the zone"; my free time feels like an endless series of false starts that may culminate into something worthwhile, but eventually peters off into trying to figure out what I was thinking 24 hours ago.

Maybe I'm "just in a rut" - I've been in those before, but never this long.

Part of my problem may be because I try to make everything a "project", something that I would be proud of "releasing". That perfectionist mentality got me to where I am today but, back then I had a lot more free time. As an example, one of my latest "longest journey" goals is to read every Star Trek book ever written, something approximating over 1,000 entries. A lofty goal, certainly, but I couldn't leave well enough alone: I've convinced myself that I should do "something worthwhile" and contribute summaries and so forth to Memory Beta. Even though I love reading the books, I almost dread finishing one because it means I "have" to improve the wiki, something that would take me a few three-hour nights per book. It's easy enough to say "well, don't do that", but the researcher in me chastises me for "keeping the data all to myself". I'm fighting myself over being a leech or a contributor.

One of the oldest projects I've kept wanting to come back to, time and time again, has been a browser-based game. I've started coding dozens since I first wrote about them in 2000, but they always reach a point where I lose interest: I know I'm a better coder than most people, and I know success is inevitable. Coding nowadays, for me, is like cutting and prepping ingredients for your favorite meal: it's busy work and my mind wanders. I know I can do it, I take no pleasure in it, and it's rarely a challenge. Given enough time, I'll succeed, and keeping it maintained with the latest framework releases will seem like work and a waste of time. I prefer story over mechanics anyways, but I don't even feel like I have enough time to run a decent play-by-post RPG.

Nearly everything I like doing, and I've examined them all, doesn't seem worth actually doing anymore.

I can't even be arsed to write a decent conclusion to this posting.

Notable links enjoyed today:

  • "The Story Behind The Looking Glass Laboratories' Alternate Reality Game. The official reasons as to why this ARG was created are: There are several friends and business associates that didn't understand the concept of an "alternate reality game." Some of these friends are prospective writers who did not understand the concept and how it can be used to portray a storyline. We hope we have expressed some of those possibilities. To see what it really is like on the other side of the curtain. You can never understand the amount of work and dedication a "puppetmaster" has to put in to a project until you become one; now having been one, we have more respect for PMs than you can possibly imagine."
  • Delicious tags: movies horror classics
    "This is when I decided to make my own list of horror movies that A) people don’t know about, B) should be talked about more often, C) are as good as the known classics, and D) need to be seen, for Heaven’s sake!" Includes: And Soon the Darkness..., The Exorcist III, Bunny Lake is Missing, Hour of the Wolf, Long Weekend, The Little Girl Who Lives Down the Lane, Who Can Kill A Child?, Just Before Dawn, Magic, and The Innocents.
  • Operation: Sleeper Cell postmortem broken up into preparation and design, fundraising, project management, marketing, mission design, game design, live events and website, tech, and then a recap with player comments and statistics.
  • I love reading postmortems and summaries of ARG-y things (even for ones I was a judge/consultant on, like this one:) "Operation: Sleeper Cell was made by Law 37 to raise money and awareness for Cancer Research UK as a result of the Let's Change The Game competition. The game ran for ten weeks in late 2008 and we raised £3668 in total. Everybody who worked on the game did so in their spare time as volunteers."
  • Delicious tags: movies endings
    "We'll just fix that in post!" has always been the rallying cry for filmmakers in the middle of a troubled production. Unfortunately, sometimes things have a nasty habit of actually getting broken in post-production, usually thanks to studio interference. Victims include: I Am Legend, Superman II, Dawn of the Dead, Live Free or Die Hard, and Blade Runner."
  • Delicious tags: sex wii games
    "Dark Room Sex Game is a Wiimote enabled game in which players try to climax with their partners - with no on-screen visuals whatsoever ... Dark Room Sex Game is an erotic multi-player rhythm game without any graphics, played only by audio and haptic cues. The game can be played with Nintendo Wiimote controllers or a keyboard. In Dark Room Sex Game, the player works with his or her partner to find a mutual rhythm, then speeds up gradually until climax. In four-player "orgy" mode, players swap partners randomly and compete to reach orgasm the fastest."
  • Delicious tags: scientology religion history
    "Operation Snow White was the Church of Scientology's name for a project during the 1970s to purge unfavorable records about Scientology and its founder L. Ron Hubbard. This project included a series of infiltrations and thefts from 136 government agencies, foreign embassies and consulates, as well as private organizations critical of Scientology, carried out by Church members, in more than 30 countries;[1] the single largest infiltration of the United States government in history[2] with up to 5,000 covert agents."
  • Delicious tags: design gamedev games
    "After last year's column I got a flood of new suggestions from frustrated players and developers, so here are nine new Twinkie Denial Conditions for the ninth installment of Bad Game Designer, No Twinkie!: Failure to Explain Victory and Loss Conditions; Time-Constrained Demos; Obvious and Cheap Reskins (also known as Cookie-Cutter Games); Computer Crashed While Saving? Game Over!; Friendly AI Characters That Do More Harm Than Good; Fake Interactivity; Bad Gamepad-to-Mouse/Keyboard Conversions (and vice versa); Setting the Player Up to Fail; Your Only Save is Immediately Before Your Death."
  • Delicious tags: video corpus clock youtube
    "The Corpus Clock has been invented and designed by Dr John Taylor for Corpus Christi College Cambridge for the exterior of the college's new library building ... The clock has been designed by the inventor and horologist Dr John Taylor and makes ingenious use of the grasshopper escapement, moving it from the inside of the clock to the outside and refashioning it as a Chronophage, or time-eater, which literally devours time."
  • Delicious tags: achievements games
    "What in-game objectives ought to merit achievements? How can games best be designed with achievements (and achievers) in mind? What further rewards can be tied to achievements to enhance their effective use in games? How much worth do game achievements truly have? In order to better approach these and other questions, GameCyte consulted Rene Weber, a professor of psychology and telecommunications, and Patrick Shaw, a game designer/developer, who recently collaborated to research and define player types and motivations in modern gaming. Weber and Shaw offered us their considerable expertise in order to examine why game achievements have become such a vital part of our gaming experience."

Notable links enjoyed today:

  • "As almost everyone knows by now, various major daily newspaper published, on July 10 2008, a photograph of four Iranian missiles streaking heavenward; then Little Green Footballs (significantly, a blog and not a daily newspaper) provided evidence that the photograph had been faked ... For me it raised a series of questions about images. Do they provide illustration of a text or an idea of evidence of some underlying reality or both? And if they are evidence, don’t we have to know that the evidence is reliable, that it can be trusted?"
  • "Because so little primary historical work has been done on the classic text computer game "Colossal Cave Adventure", academic and popular references to it frequently perpetuate inaccuracies ... This paper analyzes previously unpublished files recovered from a backup of Woods's student account at Stanford, and documents an excursion to the real Colossal Cave in Kentucky in 2005. In addition, new interviews with Crowther, Woods, and their associates (particularly members of Crowther's family) provide new insights on the precise nature of Woods's significant contributions."

The first in my technical series on the Kindle 2 has been posted over at O'Reilly:

The Kindle 2 is the first e-reader I've wanted to buy for numerous reasons, chief of which are an undying love for Amazon (first purchase in 1999, Amazon Prime member, bakes the UPS guy cookies, 10,000 products rated, etc.), and the necessity of support for Mac OS X, my preferred OS. While I've demo'd the Sony Readers at my local Borders, they never pushed me over the edge of purchasing, especially with the tacit agreement that I'd be unsupported. I've also never been a fan of "serious" reading on a phone or a PDA - it's a bit like reading a 2000 page children's book, with only a paragraph or two at most per viewport.

When the Kindle 2 was announced, a number of questions I had the first time around resurfaced. After some investigation, I found some answers, true, but mostly came away with more questions and a general need for more info. This series will attempt to address my own concerns in exacting detail...

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http://www.gamegrene.com

What do you think?

Go to forum!
 Topics Author  Date Latest Reply
 davall cville2 (1) new dave27  02-01-2006 06:53  02-01-2006 06:53 new
 Gamegrene Not A Competitor (1) new Morbus Iff  01-16-2002 15:24  01-16-2002 15:24 new
 small world syndrome (1) new Sandy Antunes  01-16-2002 11:43  01-16-2002 11:43 new
 So-so samples... (2) new Levekius  09-06-2001 12:28  09-06-2001 16:08 new
 Shoot Your Girlfriend: That's Pretty Damn Cool... (6) new Chris Aylott  09-05-2001 22:15  09-08-2001 10:18 new
 Shoot Your Girlfriend... (3) new Bipolar Bear  09-05-2001 16:51  09-06-2001 16:15 new
 Hahahahahahh! (4) new Ian O'Rourke  08-15-2001 13:04  11-15-2004 21:27 new
 The Mighty Eye concept and Iron Ref in particular. (2) new Thomas D  07-26-2001 09:09  08-15-2001 12:04 new
 LARP Pub Crawls (1) new Jeb Boyt  06-20-2001 08:47  06-20-2001 08:47 new
 James, Please Write A Novel Instead (9) new U Dog  06-06-2001 13:47  08-25-2004 18:12 new
 Milennialy Forthcoming- In the works... (1) new U Dog  06-06-2001 13:35  06-06-2001 13:35 new
 @!#$, @!#$, @!#$: Mania (NT) (1) new Knight  05-16-2001 15:56  05-16-2001 15:56 new
 Edgy-O-Mainia! (1) new Knight  05-16-2001 15:55  05-16-2001 15:55 new
 Nice concepts, poor execution. (4) new London  05-16-2001 06:30  07-03-2003 09:32 new

All Might Eye of RPGnet views

  • Investment Pick January 31, 2002
  • GameGrene January 16, 2002
  • The RolePlay20 Project November 28, 2001
  • OgreCave November 14, 2001
  • The Shadowrun Supplemental November 7, 2001
  • Escapism, by Scott Lynch September 12, 2001
  • The Photo Course September 5, 2001
  • Rogue Publishing August 22, 2001
  • Fandom Life August 15, 2001
  • Pyramid/Iron Ref July 25, 2001
  • Demonground July 11, 2001
  • Fourth Millennium June 4, 2001
  • Places To Go, People To Be May 29, 2001
  • The ORIGINS Awards May 22, 2001
  • Mimgames and The Window RPG May 15, 2001
  • Gaming Guardians, 365th Anniversary May 8, 2001

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