The Deeper Well
A Gamer Without A Cause
by James BierlyApr 20,2005
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The Deeper WellA Gamer Without A Causeby James BierlyApr 20,2005
| A Gamer Without A CauseSome gamemasters may dislike it immensely when the players challenge the authority figures of the game world. If the GM runs a game in which powers-that-be often assign missions to the PCs, the GM may want to discourage insurrection against said authority figures. However, I believe that the ability to rebel against fictional figures of authority is something that most people enjoy immensely. Plots dealing with rebellion appeal to us because we want to vicariously experience the thrill and liberation of challenging authority. Because many role-players participate in the hobby so that they can live out the things that they could never do in real life, they tend to enjoy being playing as rebels quite a bit. Some games such as Exalted, and (Classic Era) Star Wars seem to be built around the assumption that the players will make characters who challenge the powers and principalities of the world/worlds, as well as simply fulfilling the assignment of the week. The immense popularity of such games seems to suggest that there is something to my theory. So how does a game group go about exploring a successful campaign or story arc based around rebellion? A few ideas are given below.
Hope you all have a great game this week, James Bierly | |
| Topics | Author | Date | Latest Reply |
| Nothing since August? (1) new | Matt David T. | 10-15-2005 19:55 | 10-15-2005 19:55 new |
| Fun ways to build a plot . . . Good Stuff! (1) new | screenmonkey | 08-21-2005 06:46 | 08-21-2005 06:46 new |
| A way to start a game.... (4) new | Spike | 06-17-2005 00:36 | 08-18-2005 05:42 new |
| Eberron: Insurrection (1) new | Charlie Dunwoody | 04-21-2005 07:28 | 04-21-2005 07:28 new |
| Nice Monday Morning (2) new | committed hero | 03-21-2005 03:17 | 04-16-2005 19:31 new |
| the only motivating factor (4) new | nihtgenga | 01-19-2005 01:54 | 01-23-2005 04:14 new |
| Right on, James (2) new | Jethrow | 01-19-2005 00:41 | 01-19-2005 09:54 new |
| Staggered vengence (4) new | knightsky | 01-18-2005 16:39 | 01-19-2005 09:58 new |
| Vengeance in the Prelude... (1) new | Ian Sokoliwski | 01-18-2005 16:03 | 01-18-2005 16:03 new |
| Revenge is sweet... (1) new | the gambler | 01-18-2005 13:44 | 01-18-2005 13:44 new |
| Use of time limits (1) new | Nigel Tam | 12-24-2004 05:51 | 12-24-2004 05:51 new |
| On themes and other elements (3) new | klapton | 11-20-2004 10:04 | 11-21-2004 15:55 new |
| For Me, Themes Keep Me Coming Back (2) new | THE BUDMAN | 10-22-2004 15:04 | 10-25-2004 06:40 new |
| Sledgehammer themes (3) new | London | 10-22-2004 08:30 | 10-25-2004 06:38 new |
| I also like your column! (7) new | Matt David T. | 10-21-2004 23:16 | 10-23-2004 05:30 new |
| Theme=Important! (2) new | Matt David T. | 10-21-2004 23:10 | 10-22-2004 00:40 new |
| Thematic Discovery (5) new | RJ Grady | 10-21-2004 20:09 | 10-22-2004 01:35 new |
| Putting theme before story is like... (8) new | Dungeon Curmudgeon | 10-21-2004 18:55 | 10-22-2004 12:50 new |
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