The Deeper Well
Lieutenant Zip died this morning...
by James BierlyFeb 17,2005
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The Deeper WellLieutenant Zip died this morning...by James BierlyFeb 17,2005
| The Deeper WellLieutenant Zip died this morning...By James Bierly Catastrophe is a plot archetype that focuses on the protagonist's reactions to horrible circumstances outside of their control. Disaster flicks (Titanic, Pearl Harbor, The Day After Tomorrow), many horror tales (Dawn Of The Dead, Texas Chainsaw Massacre) and some tragic dramas such as The Grapes Of Wrath fit this mold. A story focused on disaster progresses as the circumstances the protagonists find themselves in grow worse and worse, climaxing in the greatest misfortune or injustice. Catastrophe plots work excellently for one shot games in which the characters and situations are well defined. Within a larger campaign, however, this plot archetype provides some unique challenges and opportunities. Disaster In The Campaign WorldVersion A- The Random Fury Of Nature- Allowing The Catastrophe To Take It's CourseA great natural catastrophe which occurs within the game world can shake up a stale campaign and add a feeling of realism. In order for it to have this proper effect, I encourage you to genuinely throw a wrench in the works of the campaign. Introduce a disaster, and then allow it to mess with the plots and plans already in motion as much as would be realistically expected. Don't think of the decision to add a natural disaster in terms of how it will affect it will have on PC goals and the plots you already have in motion. Decide to introduce a disaster solely for its own sake, and then work out the effects. It may completely alter the nature of your campaign. That's o.k. That's the nature of catastrophe. Version B- Catastrophe With A PurposeCatastrophe in the campaign world can also be created with the purpose of instigating a specific plot. Perhaps a natural disaster is being caused by the Big Bad. Or you want the PC's to be able to ascend to the throne, so the king's son is assassinated. Many a campaign has been fueled by the catastrophe of war. When instigating a catastrophe in the game world for the purpose of fueling certain plots, keep your purpose in mind when deciding upon the moment to unleash the disaster. For instance, if the players are currently hard at work fighting villain A, you may not want to introduce a disaster being caused by villain B until the heroes are available to deal with it. However, if you choose a time to introduce the disaster that is not conducive to instigating the plot you wanted, then the disaster serves the purpose of Version B. Either way, you win. Regardless of your motive, adding catastrophe into the mix of your campaign world is rarely a bad move. Cause And EffectWhen catastrophe hits your campaign world, it will have far greater effects than simply the event itself. The victims of a natural disaster may be exploited by criminals. Charismatic yet dangerous leaders may be turned to when disaster strikes. One disaster may lead to another, as a hurricane gives way to a plague. Make sure that the effects of your world-altering catastrophes linger and evolve. Always ask "and because of that, what now?" Ideas:
Personal CatastropheThis kind of catastrophe focuses more on the PCs than on the world around them. These are best instigated with the purpose of telling a certain kind of story or exploring a character, rather than as completely random GM decisions. In fact, I would personally recommend that a GM discuss these out of character with players before using them. That said, there are few things that reveal more about a person than how they deal with personal tragedy. Possible PC reactions to a Personal Catastrophe
Possible Personal Catastrophes
The divine powers and sufferingWhy is there suffering in the world? If divine powers exist, why do they permit this suffering? These are questions that will more than likely either need to be answered in the PCs minds, or in the cosmology of the game world, or both (depending on the nature of the game you run) if a campaign is to include a Catastrophe plot. A brief list of a few possible explanations has been provided for both players (for developing your PC's worldview) and for GMs (for developing the game world's cosmology).
Catastrophes can be used to make a specific statement about the nature of life. If you introduce a plot involving criminals exploiting disaster victims, you are making a statement about human nature. If a characters life is nothing but a string of failures and disappointments, a statement may be being made about fate and misfortune. Disasters reveal so many sides of human nature, and raise so many questions about the world, that they can be the impetus for some very serious and thought provoking roleplaying. Catastrophe allows players to enter new heights of character development, and allows GMs to introduce a feeling of cold hard reality into the campaign world. Hope you all have a great game this week, James Bierly | |
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