Behind the Counter
What It Takes To Open a Game Store
by Marcus KingOct 15,2004
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Behind the CounterWhat It Takes To Open a Game Storeby Marcus KingOct 15,2004
| What It Takes To Open a Game StoreBy Marcus King, TitanGames.com Some time ago I asked for suggestions for what readers would like to see. I got -1- email suggesting something, so this month I will write on that topic: What it takes to open a game store. The barrier to entry to this industry (Adventure Games) is very low. Lower than opening an automotive shop, because you need no experience. Lower than opening a restaurant, cause you really need no money. Lower than becoming a paperboy, cause nobody interviews you first. Shocking, really, when you think of it that way. ANYbody can be a retail game store owner. And, unfortunately some would say, just about anybody IS a retail shop owner. For the bare bones, I want to sell games from my basement operator, you only need to get a business license (not required in some states), a resale tax license (not required in states with no Sales Tax) and a "Commercial Address". For those who plan to operate by going to conventions, you can usually just have things shipped to the local UPS hub, and pick it up there. Or a UPS Store mail box will suffice. Will you make money? No, not likely. You will, of course, damage your local legitimate retailer as you sell things out of your closet or trunk.
Now, to become a real retailer, you need - probably - the following: A. License, tax id, and rent a retail spot from which to operate. There is so much that can be said about location that I will not even go into it. There are books written on the subject. Read one. I will mention that I think that a town of less than 100,000 people is NOT a good location for a game retailer. If you are not ready to travel to Vegas, spend the bucks to attend GTS, and learn - do yourself a favor and keep your day job. :) Now, to be "fair", I was a retailer for 12 years before I attended GTS. But, I was a struggling to make $100K in sales per year guy for those years. After, I have been successful and relatively enjoyed growth each year. GTS saved my company, and if I had learned those lessons 12 years earlier, I would be a LOT better off financially now. The Game Industry is fun. I even think exciting (but, dude - I am a serious geek), and I love working in this industry. It is exciting when Peter Adkinson knows me by name, or the owner or author of a company or product I know of says "You're THE Marcus King?". Meeting people and making deals is my "apex" of existence. Perhaps that sounds silly, but I like it. But, like any business, the Game Industry takes a lot of learning to master, and retailing is not for everyone. Long hours, low pay, no benefits and juggling too much work, too little pay and multiple problems is the norm for a new store owner. Over the past 18 years I have faced too many "employee quit without notice" to even count that anymore. But, some of the "out of the norm" problems I have faced is: A. Employee took $1500.00 cash from a deposit. It's been a wild ride, these past 18 years. And, if you are not discouraged yet - then perhaps YOU can be a retailer, too. It has it's moments, like: A. A mom coming to me and saying that her son has quit cursing at home because we won't let him curse in the store during Magic night. The second list is actually MUCH longer than the first, but I am getting a bit tired, and don't want to share everything all at once. So, what's it take to be a retailer? Determination, stubbornness, hard work, and patience. Luck helps too. Anyone seriously wanting to learn more about being a retailer should contact gama.org and get into the mentor program. Anyone just wanting to have another question answered is welcome to contact me directly with your question at: titangamesinc@aol.com Anyone with more suggestions on what to write about in this column, can contact me at my direct email address, above. Thanks!
Marcus King | |
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