Binary: Computer RPGs
All I want for Christmas
by Wes Johnson
December 18, 2001
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Just in time for X-Mas. My
wish list to Santa for what I would like to see more of in CRPGs:
- More interaction.
Some games like
Arcanum did a good job with the choices you made for your character,
be it focused on technology, magic, good or evil. Suddenly you
couldn't go into certain shops, people might not join your
quest. Characters would remember what you did or did not do for/to
them. All of that is a great start, built upon the trend started in
modern CRPGs like the Baldur's Gate series. But what I
really want to see is causality and true ramifications for what you
have done, not necessarily based on a value of how good, evil,
magical or technological your character is.
The Wheel of Time
d20 RPG touched on part of this equation and that is reputation, or
how famous your character is. More importantly, why your character
is treated a certain way (such as liked reviled, feared, etc.) Maybe
this will lead to other plot lines or simply boons and banes along
the way.
- People to get over the fact that
CRPGs are not RPGs.
It's an established fact, they are
related and the gap is ever decreasing. Get over it.
- More time to play CRPGs.
Lets face it, RPGs are tough with a career, marriage, family,
etc. But of course, by sacrificing sleep, I can get all sorts of gaming
under my belt-- I'm glad that I don't need to be truly awake
until 10 or so...
- A gritty, detailed and fun combat
system.
I wish a CRPG would have a combat system that rivaled
Rolemaster, Millenniums End or Phoenix Command. Heck, with
computers, it might make some of those options a lot more
entertaining and practical. Hit points and maybe some penalties as
still found in many games today are great. It would be nice to have
a really advanced combat engine integrated in an RPG. Besides who
didn't love rolling a 66 or 00 on a Rolemaster critical?
- Neverwinter Nights by NEXT X-Mas
would be swell.
- Games that have so much potential...
...but are mired by bad product management, poor game design and bugs
galore. Lets face it, Pool of Radiance Ruins of Myth Dranor could
have been a good game rather than a forgivably mediocre one.
- A massive multiplayer RPG
that is really an RPG...
...and not a veiled excuse to kill things.
Though Dark Age of Camelot by my research is a step in the right
direction.
- A Might and Magic game that is not
a simulation of a FedEx business model.
- A new CRPG that is based off of a
pen and paper game that is not AD&D or D&D,
but better than
earlier attempts like: Traveller, Twilight 2000, Buck Rogers, etc.
Fallout was supposed to have been based off of GURPS until Steve
Jackson got his panties in a wad about the games opening animation.
Luckily it turned out to be one of the best CRPGs ever.
- A CRPG based off of the
marionette UK TV show from the sixties, The Thunderbirds.
Just
kidding.
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