Advent
The Campaign Proposal
by Paul MitchenerDec 22,2005
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AdventThe Campaign Proposalby Paul MitchenerDec 22,2005
| Methods of Campaign and Adventure Design 13By Paul MitchenerThe Campaign ProposalApologies that the topic of this column is not what I promised. I will go back to analyse the probabilities people suggested soon, and then perhaps write something about parties of player characters, as also mentioned in the feedback. However, in this column I want to go back to a much earlier subject- the idea of campaign design. There is not much point in going into intense work designing an unusual campaign if it does not attract the interest of regular players. One way around this problem is to think of several campaign proposals, probably just a few paragraphs each. A proposal that attracts player interest can then be developed further. Pre-written campaign settings, or games with pre-existing settings can also be written as campaign proposals. In this case, most of the work in the following list has already been done. However, thinking about the proposal can help when specifically thinking about how a campaign world is personalised away from the `standard setting'. Further, some settings are open to a wide variety of possible actual campaigns and some restriction and further structure needs to be provided before play begins.
Chaos and Order
The Return of Ares
The world of Arcarnia has been in comparative peace for the last 500 years, since the war god Ares was imprisoned. However, Ares has now returned, and is seeking some sort of vengeance on the world where his actions almost directly led to his banishment. This campaign is set approximately 500 years after my last compaign on the world of Arcarnia. The Stars are not for Man
Mankind has reached the stars. However, in the numerous frontier settlements, futuristic (or even present day level) technology is rare, with the exception of starships, blasters, and some medicine. There is no interstellar communication apart from messages delivered by starships. Social mores and codes of honour are more or less Victorian. The problem is that mankind has expanded too far, and now has made first contact with an intelligent alien lifeform. The aliens are unfortunately hostile to all other life forms, and have wiped out or assimilated other space-travelling species in the past. Humanity is potentially next in line. More IdeasFor some reason, I have difficulties running campaigns based too closely on works of fiction that are also familiar to me players. This problem also applies to campaigns based loosely in the real modern world. For that reason, I have quite a few ideas where I am reluctant to do the work to turn them into full proposals. In any case, here are some seeds for proposals, which I probably will not use. Specific games are given in brackets where appropriate.
Wrapping UpOkay- next column, back to the probabilities, and after that maybe something on parties of player characters. Meanwhile, in the feedback, feel free to write down your campaign proposal, along with telling me off for not doing what I promised earlier. | |
| Topics | Author | Date | Latest Reply |
| Great idea (3) new | Mark Krawec | 12-27-2005 12:16 | 01-19-2006 18:06 new |
| More on.. (1) new | Gruszczy | 11-13-2005 14:51 | 11-13-2005 14:51 new |
| Weapon Of The Gods dice (1) new | Jonathan | 10-27-2005 16:32 | 10-27-2005 16:32 new |
| Value matching (1) new | Mike | 10-27-2005 02:58 | 10-27-2005 02:58 new |
| Probabilty formula for old WoD (1) new | Narshal | 10-26-2005 07:58 | 10-26-2005 07:58 new |
| 'Probability Theory #1'? (5) new | Narf | 09-20-2005 21:15 | 10-27-2005 06:05 new |
| Probability Theory 2 (11) new | Sagati | 09-20-2005 16:32 | 09-28-2005 04:03 new |
| Calculations (5) new | Paul Mitchener | 08-18-2005 05:21 | 09-25-2005 12:19 new |
| Suggestion for the Probability Theory Column (3) new | Steve | 08-17-2005 14:04 | 09-25-2005 12:39 new |
| Probabilities are Cool! (4) new | Rob | 08-15-2005 22:15 | 08-16-2005 12:32 new |
| you forgot (2) new | Peter C. Spahn | 06-15-2005 18:55 | 06-16-2005 03:59 new |
| Good as far as it goes (4) new | Tim Gray | 04-20-2005 04:55 | 04-20-2005 07:50 new |
| campaign on blackmarketing (3) new | ZEROHERO | 04-12-2005 20:37 | 04-25-2005 13:57 new |
| got me thinking (2) new | Charlie Dunwoody | 04-04-2005 07:18 | 04-04-2005 08:12 new |
| Bad Dad (2) new | Jethrow | 03-17-2005 22:11 | 03-22-2005 05:05 new |
| Feedback! (2) new | Charlie Dunwoody | 01-28-2005 08:07 | 01-28-2005 08:07 new |
| Feedback! (4) new | Charlie Dunwoody | 01-28-2005 07:58 | 02-03-2005 04:42 new |
| Feedback (3) new | Paul Mitchener | 01-26-2005 05:46 | 09-29-2005 03:18 new |
| Advantages vs. disadvantages (7) new | Sergio Mascarenhas | 11-17-2004 20:41 | 05-02-2005 11:49 new |
| 7th Sea "Disadvantages" (2) new | John Wick | 11-17-2004 08:48 | 11-17-2004 09:02 new |
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