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[ADVENTURE] `the boardless game'

by Jeff Freeman

 

I decided that it's time to stop whining about what RPG publishers are making and just do it right, the only way to do anything right, myself. I've made The Perfect Game. I call it [Adventure] (note the use of the left-bracket), `the boardless game'.

I figure that I can swipe tired, old, out-dated ideas (such as 'character classes', for example), but then pretend to have invented something totally new and revolutionary, and furthermore pretend that simply playing the game will make one into a better human being, and people will positively line-up to buy the game. It's happened before.

I'm stealing terminology from computer RPGs and multi-user online monster-stomps, here. I figure it's safer to go with terminology that more poeple are familiar with, even if I am claiming to have invented a whole new type of gaming.

I've already designed several Plots. Look for them in finer game and hobby shops everywhere. You won't find them there, but look for them anyway. Then order them from me. These include:

...and more!

Again, several Avatars are already available and more are on the way. For example:

...and more!

Here's an example of an [Adventure] Plot in action:

The Game Running Guy reads one of the situations described in the Plot. `Warrior' is the Other Player, because he's not using the optional, `Name the Avatar' advanced-game rule.

But that's not all! If you also purchase the [Adventure] Plot making rules you can even design your very own plots, and the optional [Adventure] Avatar making rules, sold separately, allow you to create your very own Avatars. They pay for themselves! Plus, Mob and Item Expansion Packs (also sold seperately) allow you to stock your Plots with opponents and treasure.

I'm also exploring the 'dark gaming' aspect as a possibility for future expansions. This goes back to the 'be a better person by playing the role of of a homicidal psychopath'. Sure, it's tough to top that sort of pompous nonsense, but it's worth a shot. If playing the role of a supernatural murderer makes you a better person, just imagine what a swell guy or gal you'll become by playing 'Slasher: The Serial Rapist', or 'Pervert: The Child Molester'. For the extremely courageous, consider delving deeper into your own twisted psyche than any game has ever taken you with 'Spice Girls: The Pop Sensations' adventure game.

[Adventure] and the boardless game Method Of Play are Patents, Trademarks, Service Marks, Trade Secrets and Copyrights of Jeff Freeman. And soon I'll have the money to prove it.


Comments? Feel free to email them to ack@rpg.net.

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What do you think?

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All of Jeff Freeman's Acks

  • The One True Way to Roleplay, Online: July 20, 1999
  • What Were We Thinking? September 8, 1998
  • Random Thoughts August 9, 1998
  • Run With It! July 14, 1998
  • Background: I'm Evil! June 9, 1998
  • Who Wants to Role-Play? May 12, 1998
  • Playing Without Brains Apr 8, 1998
  • Ultima Online Looked Good Off March 10, 1998
  • The Perfect Game February 10, 1998
  • "INTRO TO RPGs" January 6, 1998
  • "Do I Have A Point?"
  • "LOOK BEFORE YOU LARP" November 11, 1997
  • "RPGs: Then and Now" October 7, 1997
  • Chicks in Gaming", September 9, 1997 (and its Danish translation)
  • The FUDGE review that inspired it.

    Other columns at RPGnet

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