Game Design: Step by Step
Endings and Beginnings
Gareth-Michael SkarkaJune 29, 2000
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A new look, and to match it, a new direction.
As many of you are aware, the design process for UnderWorld has ended. I'm putting the finishing touches on the manuscript right now (well, not right now--I'm writing this column. Hmmm.....to take a break from writing, I write something else....there must be a name for that sort of mental condition....ah, but I digress.). The art is in (well, 90% of it--and if you're one of the other 10%, I recommend that you stop reading and get back to work), and the game is due to go to the printer about 3 weeks, give or take. To quote the Grateful Dead (a band that I don't actually listen to, but who provided a quote too apropos not to use): What a long, strange trip it's been. I would like to thank everyone who has been following the development of UnderWorld, from its inception to completion. I would especially like to thank those of you who participated in the forums...you performed a greater service than you know. You kept me on my toes with your comments and questions, forcing me to think in directions I wouldn't have otherwise considered, and also forcing me to defend and justify the decisions I had made. Yes, you read that right--I'm even thanking those of you who flamed and criticized. Your input, while not as welcome, was also invaluable. Some of you will see your names in the main rulebook ( insert shameless plug: to be released at GenCon), under "design scrutiny and commentary". I'm trying to amass all of the names of the folks who really had an impact on my efforts...but if your name doesn't specifically appear, I apologize in advance...you'll have to be content with a blanket "and everyone who participated in the UnderWorld forum at RPGnet" statement. And so, approximately a year after the process began, and 35 installments
of this column, we close the book on the design of UnderWorld.
Again, thank you for bearing witness.
So, what now?
Well--I have decided to tear off the page with all of the scribbles on it, and start all over again. Starting with my next installment, I will begin work on another RPG. At this point, I have no idea if the project will eventually end up a commercial release, like UnderWorld, or if it will simply exist as an exercise in design theory. We'll burn that bridge when we get to it. Some of you, who have long memories (or who can follow a link) will recall this project as one that I mentioned in this column a while back. Yes, it's a niche genre. Yes, it will probably have limited appeal. Yes, I'm probably crazy for even attempting it. I've been called worse....but damn it, this is my favorite of all of my projects in development, and, since I want this to be enjoyable for me as well (a good thing to keep in mind in any design effort), it's the one that I'm going to take on. So, next installment we will start discussing the design process surrounding:
And I'll leave you with that, for now. See ya in 7 (updates willing); Gareth-Michael Skarka
Underworld, RetroFuture and all related terms and concepts
contained herein are copyright 2000 by Gareth-Michael Skarka. All rights
reserved.
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