Foaming at the Mouth: On Roleplaying
Regarding Reviews
Erich S. ArendallJuly 5, 2000
|
|
|||
John Wick once said in an interview with "Graveyard" Greg (at Gaming Outpost) that there shouldn't be game reviews. At first I didn't realize some of the scathing humor he buried within his diatribe and took it at face value. However, I've had quite some time to think about it since then and I've come to agree with Mr. Wick - up to a point. The problem with reviews, especially those written by folk like you or me who don't write reviews for a living, is that they tend to be overly lopsided or completely bland. Praise is gushed forth in an almost sickeningly sweet fashion or the game is picked apart for every nuance that does not fit into the reviewer's mind-set model of a perfect game - neglecting the fact that no game has ever fit the model of a perfect game and never will (look up the word perfect). The game is compared against other games and scored, which is odd considering each game is it's own entity that more-or-less defies comparison with the other RPG entities out there. Unlike board games, card games - even CCGs - Role-Playing Games, while they have rules, can be played like a completely different game from one group to the next. While games like Monopoly, Magic: The Gathering, and Chez Geek are virtually the same base games anywhere you take them, an RPG can have a totally different feel to it from game to game, because the rules are background, not forefront. However, most game reviews often focus either on the rules of the game, which are all background and very malleable, or on the forefront of the game, which is very group (or even session) dependant. How could one expect an un-biased or poignant review to come out of that? In lieu of that, I agree with the creator of the upcoming OrkWorld that there shouldn't be amateur game reviews. Gamers have proved that they just can't handle that sort of power. Perhaps what there should be are game articles, in which the game is taken as a whole, rather than a book-by-book basis. In this way the writer can look at the entire body of a game, not just the guts in one sitting and the left elbow in the next. Game articles should be not be based on the mechanics but the game-world itself, because most games are bought not because of the rules, but because of the genre and atmosphere of the game (and the artwork, too). Again, the mechanics of a game are an afterthought to the initial purchase. Need proof? Look at the success of White Wolf's Vampire, a broken system (which has been cleaned up in later editions) that brought some life back to gaming. White Wolf's concept was on style and feel, and in a time when most RPGs read like tech manuals it was a welcome change. It even got good reviews at the time, despite the mechanics. Mechanics are not unimportant, but when looking at a game what should be presented is the developers' vision of how the game should be played and how well the mechanics work within those parameters and then look at the mechanics in terms of how the writer's group plays the game. However, the former is more important than the latter. Mechanics should be looked at, but like a gaming session being played they should be considered in the background - unless flawed to the point of ruining the game. It's been said before, but RPGs are unlike any other type of game out there. If that's the case, shouldn't the way they're looked at and judged be different, too? No more scoring RPGs against other RPGs, no more basing how good or bad a game is on a session or a group. An RPG should be looked at like what it is, a living entity constantly in motion and evolving... until it dies. I'm attempting my first game article in the pages of Gaming Outpost which should be finished by the end of this month. I don't expect to be a trend-setter or for my "review" to be the best ever, but I do think that people need a push in the right direction, and this is mine.
TTFN,
Special thanks to John Wick for bringing the point up in the first place and for the usage of his name, even though I'm sure he didn't expect to see it here, too.
| ||
| Topics | Author | Date | Latest Reply |
| No one WANTS to GM/ST? (1) new | angelicmadrigal | 05-26-2004 12:21 | 05-26-2004 12:21 new |
| fx10243 offers music for your game (1) new | andyg1968 | 03-04-2004 16:43 | 03-04-2004 16:43 new |
| Isn't the point to have fun?? (1) new | Grip | 03-13-2001 09:41 | 03-13-2001 09:41 new |
| THAT wasn't what Optimus Prime said! (2) new | Roger M. Wilcox | 02-16-2001 17:08 | 02-16-2001 17:09 new |
| immersive vs roll playing (2) new | Dungeon Curmudgeon | 02-11-2001 08:43 | 03-01-2001 05:52 new |
| I remember when (1) new | James Morton | 02-11-2001 07:02 | 02-11-2001 07:02 new |
| Great Lakes NTC, here he comes... (2) new | U Dog | 02-09-2001 21:43 | 02-14-2001 08:43 new |
| Storytelling (7) new | Eric Christian Berg | 02-08-2001 07:26 | 08-23-2002 18:53 new |
| That's not what he said.... (9) new | Metallian | 02-07-2001 21:07 | 01-07-2005 05:45 new |
| Thanks! (1) new | Chris | 02-07-2001 20:55 | 02-07-2001 20:55 new |
| there shouldn't be movie reviewa (1) new | Allistor Preist | 11-14-2000 19:31 | 11-14-2000 19:31 new |
| a round of cheers for that one! (3) new | Matt | 08-22-2000 05:54 | 03-01-2001 06:07 new |
| Pre-Planned Procedures (1) new | Judas | 08-12-2000 23:34 | 08-12-2000 23:34 new |
| Oooh, good one (5) new | Steve D | 08-10-2000 16:53 | 02-07-2001 18:49 new |
| Sheesh, this takes me back. (1) new | Scott Lynch | 08-10-2000 13:21 | 08-10-2000 13:21 new |
| Missing the Mark (4) new | Patrick Riley | 08-10-2000 11:51 | 08-12-2000 03:31 new |
| Minime versus symbolic representation (1) new | 666 | 08-10-2000 10:09 | 08-10-2000 10:09 new |
| Instead of miniatures, how about this? (6) new | Jürgen Hubert | 08-10-2000 03:16 | 08-12-2000 03:23 new |
| You're right (3) new | Noone Sung | 08-10-2000 02:46 | 08-10-2000 08:45 new |
| 'Amateur' reviews (3) new | Mark Green | 07-16-2000 06:27 | 01-25-2001 16:52 new |
|
[ Read FAQ | Subscribe to RSS | Contact Us | Advertise with Us ] |