52 Pick Up: Reshuffled. A New Game each, err... month or so
Wizards and Wise guys
by Michael Lafferty edited by Chris CzerniakJune 26, 2001
|
|||
52 Pick Up: Reshuffled. A New Game each, err... month or soWizards and Wise guysby Michael Lafferty edited by Chris CzerniakJune 26, 2001
| Using the D20 license as GMS did for Kongallah and Black Powder/Cold Iron, Wizards and Wiseguys is much more a game setting than a game. A copy of a useful reference document is available here www.opengamingfoundation.org/srd.html. The Open Gaming License is posted below, after the description of the game setting. The Inspiration for Wizards and Wiseguys comes from a variety of sources. The Philip Marlowe stories and novels by Raymond Chandler and the books and stories of Dashiell Hammett and Mickey Spillane for starters. Several movies also bear mentioning: The Sting, Bonnie and Clyde,The Untouchables, Brother Where Art Thou?, City Heat and The Maltese Falcon.
SettingAll I ever did was supply a demand that was pretty popular Al Capone It's the 1920s in America and bootlegging is at its violent peak. Corrupt cops look the other way as underground speakeasies flout Prohibition, providing liquor and hot jazz to eager crowds. The public attention is captured by roguish bandits such as John Dillinger and crusading G-men like Elliot Ness. Mob Bosses wage war over turf while the FBI fights in vain to stem the tide of corruption and bloodshed. In this alternate reality setting, the laws passed in the 20's that criminalized alcohol also banned the practice of the Magic Arts. But when sorcery has been outlawed, only outlaws will be sorcerers.... On June 30,1908, near Tunguska, Siberia a mysterious explosion flattened hundreds of square miles of forest. Eyewitnesses alternately described a ball of fire falling from the sky or the sky opening up and pouring out fire. An orange glow in the sky was visible for days as far away as Western Europe. Although the cause is still unknown, the consequence is clear. Magic was reawakened. Traditional native cultures and occultists were the first to notice, but it soon became common knowledge. Most governments and universities developed magical research projects. Many corporation and private citizens around the world now engage in the practice of magic. Magic research blossomed in America between 1908 and 1919, with Industry, agriculture and the military benefiting. A distrust of magic developed, especially in rural areas. It was regarded by many as dangerous, unnatural and heretical. The Anti-Saloon League and other forces advocating the criminalization of alcohol also took up the banner for magic prohibition. In 1919, the 18th Amendment to the Constitution was passed, outlawing the production and sale of alcohol. At the same time the 19th Amendment was passed, prohibiting the practice of magic for any reason other than law enforcement or national defense. J. Edgar Hoover, director of the FBI and himself a sorcerer, wrangled legislation through Congress that made the FBI the only law enforcement entity allowed to use magic. Overnight, magic-users were arrested and deported or driven underground. Spell books and magic items were burned in the streets. Magic became a part of the criminal underground of bootleggers and speakeasies. To enforce the Prohibition, the FBI created the Supernatural Investigation and Interdiction Units. These mage-hunting squads were comprised of specially trained magic-using agents. They focused on urban areas where underground wizards and sorcerers were increasingly drawn into the gangland turf wars.
Possible Meta plot Idea"Maybe I'll learn someday, Dad, that you can't win in this game." Letter from John Dillinger to his father. As Prohibition wears on and the government doesn't appear to be making any headway, J. Edgar Hoover becomes frustrated and turns to darker magics to increase his agency's power base. Secretly, he approves the use of Necromancy for field agents - using zombies and skeletons as front line troops in assaults on Mafia strongholds etc. Some worry that Hoover has bargained with Dark otherworldly Powers to increase his power and influence. Some whisper that Hoover is plotting to stage a coup, position himself as dictator of the US and declare martial law. Others whisper that between his occult power and collected blackmail information he already is running the country. But they don't whisper too loudly, because agents who express disagreement have a habit of disappearing suddenly.
Characters"Don't worry, I don't underrate the cops. But cops can't break a guy's arm to make him talk, and they can't shove his teeth in with the muzzle of a .45 to remind him that you aren't fooling." Mickey Spillane - I, The Jury Allowable classes in Sorcerers and Speakeasies are Rogue, Fighter, Wizard, Sorcerer and Clerics (the 19th amendment made an exception for clerical magic). Naturally, the only race is human. Some helpful info for using modern firearms in the D20 system can be found at this link www.opengamingfoundation.org/srd/srdequipmenti.html.
AtmosphereAn excellent way to evoke the feel of the film noir movies and crime stories that inspire Wizards and Wiseguys is to have your NPCs or characters spout some snappy lingo such as: "I jammed the roscoe in his button and said, 'Close your yap, bo, or I squirt metal.'" or "You dumb mug, get your mitts off the marbles before I stuff that mud-pipe down your mush - and tell your moll to hand over the mazuma." These are two examples are taken from Twists, Slugs and Roscoes: A Glossary of Hardboiled Slang which was compiled by William Denton from various pulp detective fiction and can be accessed at www.miskatonic.org/slang.html. Another cool way to add some flavor for scenes set in speakeasies would be to use some background music from the period. Louis Armstrong, Billie Holiday, Benny Goodman and Duke Ellington would be good bets. Whether not you want to go that next step and mix up some bathtub gin is totally up to you.
Adventure Ideas"I needed a drink, I needed a lot of life insurance, I needed a vacation, I needed a home in the country. What I had was a coat, a hat and a gun." Raymond Chandler - Farewell, My Lovely
The FBI is the only law enforcement organization allowed to use magic, but the Feds have rebuffed pleas for help, saying that they're conducting their own independent investigation. To stand a chance of winning the fight, or even surviving, the local boys will have to break the law and find their own magic-user or develop some magic abilities of their own. Life wasn't hard enough just fighting corrupt cops and cold-blooded mobsters, now they have to worry about the Feds getting suspicious and coming after them
"It was a blonde. A blonde to make a bishop kick a hole in a stained glass window." Raymond Chanlder --Farewell, My Lovely
| |
|
[ Read FAQ | Subscribe to RSS | Partner Sites | Contact Us | Advertise with Us ] |