Reshuffled: 52 Pick Up
FTL
by Mendel SchmiedekampAug 20,2002
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Reshuffled: 52 Pick UpFTLby Mendel SchmiedekampAug 20,2002
| FTL:The space combat game of faster than light travel and slower than light sensors.The Setting:It is 1017.83726 seconds A.B. (After Baryons), and space warfare has become really weird. About 20.2 gigaseconds ago researchers with the Herjekith Imperial Doctrine developed what was to be the last word in space combat, neutronium armor. By building their ships with even an exceedingly thin hull of pure neutrons the Doctrine ships became nigh unstoppable. There were a few minor problems, however. The ships were made so heavy by this hull that you couldn't bring two such ships too close to each other, or anything else of comparable size. This caused the ships to fall uncontrollably onto each other. Until but a few scant gigaseconds ago this was the only way to destroy such a ship. Then a great discovery was made, this time by the Yurity Free Implication. Negative energy particles when projected at a neutronium ship hull caused the neutronium to become hydrogen gas, leaving the ship in the middle of a new mini-star. Only one problem there, no sensor can detect the neutronium ships faster than light, and no one has ever found a way to fire negative energy particles slower than light.The Game:What you need:
How to play:
Moves:Each move a ship travels by its velocity (a value from 0 to 3 in a hex direction). This means a ship with 2 velocity left moves two hexes left in a move. (Note: a velocity of 3 is the speed of light, so our ships are really traveling no faster than 2.99993412 velocity, which we will consider as 3 for our purposes.) Before each move you may accelerate or fire. If you fire, detonate a location on the hex grid as the target. If you accelerate you may change your velocity using three acceleration points a turn. You may change the value of your speed by 1, or turn the direction one hex facing for a number of acceleration points equal to the current velocity of the ship.Damage:There are two ways for a ship to be destroyed in the game, first if you are in a detonated hex, when it is ignited, your ship becomes a star, end of story. If any two ships end up within two hexes of each other, they collide and become a black hole.Additional OptionsMore ideas to hurt your brain with.Ship Designs:As the ships get larger, the generators can be made larger, allowing more shots to be made, but reducing the mobility of the ship.
Debris:Lots of things are lying around in space, including the debris of your foes.
3D Combat:Warning this makes the game take much longer. First each ship starts with
a height indicator (using the die value). Each hex also gains an up and
a down face. Turning into or out of either face costs double your current
velocity, and may be spent over two consecutive turns. When you fire you
must also select the height of the hex to be detonated. Vertical motion
simply alters the height indicator, which is also measure in hexes, so,
for example if you are one height and one horizontal hex away from a ship
you both collide as normal.
Tournament Rules:
52 Pick up Reshuffled is an outlet for readers of rpg.net to publish their games as columns. I encourage everyone to write a game. If you are interested I encourage you to contact me or to submit a game at cczernia@zianet.com. | |
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