| Regular Columns |
Action Scenes
Lights, camera...
by Dan Bayn
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Advent
Methods of campaign and adventure design
by Paul Mitchener
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Behind The Counter
The retailer's perspective
by Marcus King
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Close to the Edit
An amalgam of ideas
by Ross Winn
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Critical Hits
A writer's POV
by Dave Smith
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The Culture Beneath the Stairs: deeper issues of player culture
A look at how issues as people affect us as gamers.
by Conan McKegg
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DMing By Dummies
Dungeon Mastering By (not for) Dummies
by NotMousse
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Geek's Eye View
Geek and gamer culture and community
by Jukka Sarkijarvi
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Hack For More
Running Hackmaster
by Ed McNeely
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Keeping Kosher
Keeping things fair in gaming
by Walt Ciechanowski
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The Play's the Thing
Player advice for gaming
by David Goodner
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Playing Dice With The Universe
Religion in games
by Bill Kte'pi
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RPGnet Soapbox
Peeks at the industry
by Sandy Antunes
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Speculative Physics
The physics of gaming
by Mendel Schmiedekamp
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View From the Big Chair
The art of Game Mastering
by Matthew Webber
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| Irregular/Fill-In Columns |
Gaming for Grown-Ups
Gaming for grown-ups
by Tim Kirk
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GlovE
A different take on RPG design
by Sergio Mascarenhas
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No Good
Experimental gaming and game theory
by Juhana Pettersson
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Push
Rethinking RP from the ground up
by Jonathan Walton
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| Interviews |
Industry Interviews
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China Mieville
by Gareth-Michael Skarka
(April 24, 2002)
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Science Fiction (and other) Interviews
of RPG/game authors,
by James Maliszewski
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Wolfgang Baur and Monte Cook
on Dark*Matter
(December 23-24, 1999)
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| The Outside Scoop |
Buzz
a pre-release kit for an upcoming game, provided by (various companies)
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Starchildren: Velvet Generation
(02jan02)
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Counter Talk
game retailer perspectives,
by various retail experts
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Jumping the Grand Canyon with Pikachu and Friends
by Guy McLimore
(December 21, 1999)
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Guest House
visiting gamers on gaming culture and game issues,
by (various authors)
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The Ten-Minute Guide To Becoming a RPG Transvestite
(02sep03)
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Hero for a Day
superheroic gaming columns,
collected and edited by Tomas Skucas
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Capes & Spandex: What Costumes Mean to the Super Hero Roleplaying Genre
by Storn Cook
(June 8, 2000)
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Industry Voices
industry insiders speak up!,
by (various authors)
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Condensation of All Game Fiction
by lizard
(18apr02)
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The Mighty Eye of RPGnet
a different focus each time on rpger projects,
chosen by Sandy Antunes
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Investment Pick
(31jan02)
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| The Vault (older column runs) |
52 Pick Up (Reshuffled)
A complete new game every month (or so)
edited by Chris Czerniak
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FTL
(20aug02)
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Ack
no sarcasm allowed,
by Jeff Freeman
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The One True Way to Roleplay, Online
(July 20, 1999)
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Archetypology 101: Fact, Fiction, & Fallacies
Exploring the character archetypes in gaming.
by Aeon
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Episode 11 - In Closing...
(April 30, 2002)
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Aural Sects
game music reviews,
by Remy Verhoeve
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The Campaign Soundtrack part II, plus Reviews
(December 19, 2001)
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Bag o' Nifties
Tricks for GMs
by Dan Bayn
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Sci-Firearms - The Bottom of the Bag
(04jun03)
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Behind the Curtain
Starting and running a small press gaming company
by Patrick Sweeney
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Part VI: End Game
(24sep02)
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Bell, Book and Candle
horror insights,
by Peter Devlin
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Science-Horror Part 2 -- Everything Is Not As It Seems
(August 24, 1999)
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Bells and Thistles
about humor,
by Meera Barry
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Not What It Says It Is
(July 27, 2001)
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Bent Pages
The Indie Scene
by Tim Denee
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InSpected
(30oct02)
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Binary: Computer RPGs
Looking at computer RPGs from a roleplaying perspective.
by Wes Johnson
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All I want for Christmas
(December 18, 2001)
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The Bitter Guide to SF
book and SF reviews,
by Justin Mohareb
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Because it's been too long
(15jan02)
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Bleeding Edge
Real science for gamers
by Cy Ance
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Fusion Dreams
(16jan04)
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Campaigning at the Con
All about Davenford
by Mike DeSanto
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Conclusion
(29may03)
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Chop Shop
Rule tweaks
by Eric Brennan
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Genre-Bending
(16sep03)
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The Contract
GM tools
by J. S. Majer
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Equating Real
(16dec02)
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Convocation
Creating a Convention
by Mark A. Santillo
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Another Opening, Another Show
(26aug02)
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Dice Club
Our first gaming comic!
by Graveyard Greg and WebTroll
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Gifts
(December 31, 2001)
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Elements of Gaming
Elements of gaming
by Brian Gleichman
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Elements of Strategy
(11feb03)
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Extra Experience Points
satire,
by Greg Chatham
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The Final Battle Between Greg and Evil
(April 1, 2002)
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Facts and Fancies: Information to Myths
Taking a set of facts and spinning a backstory.
by Liz Rich
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Seriusly Fishy
(April 12, 2002)
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Faith and Steel
Warriors in gaming
by Steve Bergeron
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Downtime
(26feb03)
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Fantasy Rising
looking at fantasy roleplay,
by Matt Snyder
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Heroes real and imagined
(November 16, 2001)
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Fiddly Bits II
Game archaelogy, game university
by Larry D. Hols & Co.
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FID 223: Analysis of die-roll methods
(18jun02)
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The Fine Art of Role-Playing
The basics
by Jonathan Walton
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Firesparks
Information just wants to play
by Sam Chupp
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Foaming at the Mouth
social critique,
by Erich S. Arendall
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Hanging Up the Dice Bag
(February 7, 2001)
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For Granted
A closer exploration of the basic things gamers overlook
by Aeon
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For Thwith
(29aug02)
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From the Trenches
chicks in roleplaying and other stuff,
by Jo
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Sparklies
(March 28, 2000)
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Game Design: Step by Step
A game built, right before your eyes... again!
by Gareth-Michael Skarka
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Redux Sux
(June 7, 2001)
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Gamers and the Real World
Gaming and mainstream entertainment
by Josh Epperson
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The GGGames Dozen
Complete boardgames, pocket games, and neat tactical stuff
by Kris Havlak and Rick Heggie
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Monkey Pit Fighting
(March 8, 2002)
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The Growth of a Campaign
Watch a campaign evolve
by Et Al
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The First Session
(18sep03)
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Hard Science
SF coverage,
by David Martin
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Esprit de Temps
(January 30, 2002)
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The Head of Vecna: Women in Gaming and Other Myths
by Hilary Doda
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Planting the Seed: Fertility Then and Now
(May 2, 2002)
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Heroes
What is a hero?
by Sean Hillman
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Part 7: Laying Heroes To Rest
(10jun03)
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Hi-Fi Psi-Fi Cybernetic Samurai Cafe
Roleplaying Movies
by Scott Yohman
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Dune
(June 8, 2000)
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Household Name
Publishing a game
by Mike Pohjola
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Idea Factory
by Carl Cravens
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"Pick a Card, Any Card"
(October 27, 2000)
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Idea Mine
Gaming Culture
by Mike Mearls
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The Life and Times of a Freelance Game Designer
(January 10, 2001)
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The Impossible Dream
The game design dilemma
by Hunter Logan
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#8: True Death
(17jul03)
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In Genre
RPGs and genres
by RJ Grady
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Inklings
Ideas for role-playing
by Dan Norder
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The Last Dark Art
Gaming as art form
by Dan Layman-Kennedy
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Ten: If Only: Great Roles, Great Players
(23oct03)
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Let Me Tell You About My Character
A new character every month
by Chad Underkoffler
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Mark Meadowbrook, Evil Twin
(20feb03)
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Live Wires
LARP
by Scott Lynch
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The Live Wires Holiday Study Guide
(December 29, 2000)
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Looting the Bodies
Ethics and Decision Making
by Eric Swanson
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Mix-O-Tronic
Creating Game Seeds
by Brian Hollenbeck
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The Grimm World
(26jun02)
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Music in Gaming
Music in gaming
by Damon Bradshaw
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Deconstructing Composers: Reverse Choreography
(06jan03)
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Musings of a Would-Be Game Designer
Designing Spacebuckler
by Mike Martinez
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It's Not Just a Game
A metaphysical look at gaming
by Coilean Caiside
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(The Final) Conflict
(20sep02)
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Opening Moves
cliche-revamping,
by Lonnie Ezell
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A Weapon for all occasions
(July 13, 1999)
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Phobia
Horror in games
by Matt Cowger
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Timing, Placement and Horror
(02jul02)
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Planet of the Paper People
Purely Paper People
by P.D. Magnus
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Quality Control: Creating the New Look of the Game
A look into the layout process of game design.
by Joshua Brain Jaffe
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Ante Up: The Cover
(March 2, 2001)
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Roleplaying with Clio
historical gaming,
by Martin Lloyd
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Clio's Memory
(February 24, 2000)
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Ruleslawyer For Free
rule design and free-RPG evaluation,
by Sergio Mascarenhas
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Experience: From Fiction to Roleplaying Games
(September 11, 2000)
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Run with It
Effective GMing,
by Michael T. Richter
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Unseen Details #1 ; How Not to Describe
(August 22, 2000)
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Screaming Jackass
21st century gaming,
by Scott Shafer
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Addiction
(August 3, 2001)
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Small Talk
miniatures and wargames,
by Robert E. Allen
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Mini Reviews of Minis
(March 14, 2000)
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The Spider's Den
internet gaming,
by David Rowe
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What Do You Mean You Don't Own Word98?
(August 24, 1999)
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Star Dragon
Writing a novel
by Mike Brotherton
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Stray Thoughts
bringing the everyday into RPGs
by Michael B. Erb
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Music in Gaming, Part 2
(30may03)
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Take the Lead
Advice on winning players and influencing parties
by David Bareford
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Leadership in the Star Wars Saga
(16may02)
Leadership in the Star Wars Saga
(May 16, 2002)
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Tempus Fugit
History in games
by Mithras
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The Gygax - Arneson Tapes
(12nov02)
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Thematic Voyage: The Unseen Art of Gamemastering
The use and exploration of themes.
by Jocelyn Robitaille
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Of Dread and Wonder (part 2)
(March 21, 2002)
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Thinking Virtually
Role-playing in the computer age
by Shannon Appelcline and crew
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#70: Strategic Coda: The Web Connection
(06jun03)
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This Gaming Life
Looking at gaming as an adult
by Ian O'Rourke
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The Rise and Fall of 3E
(February 14, 2002)
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Tips for the Beginning RP'er
Tips for newbies
by Devon Mannix
|
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The Travels of Mendes Pinto
Interactive rule design
by Sergio Mascarenhas
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Not Dead Yet
(18jul03)
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Virtually Adventurous
Exploring electronic publishing
by Guy McLimore and Matt Drake
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Part the Sixth: In which the Humble Narrator hears the voice of
(07oct02)
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Wanna Fight?
Combat in roleplaying
by Bryan Jonker
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Fifth Commandment
(14oct02)
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Ways To Play
New ideas for role-playing
by Chris Chinn
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Modifiers and Rewards
(14jul03)
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Well Met!
scenario starts,
by Dan Armstrong
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And So The Adventure Begins...
(April 11, 2000)
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We're Misguided!
Syndicated comics lives!
by Darren Calvert
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Planet Basement
(August 20, 2001)
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Wind in the Flowers
The mad art of revising an existing game, subtext Noblis
by R. Sean Borgstrom
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Editing, Development, and Production
(March 27, 2002)
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