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About Reiner Knizia's Kingdoms
Kingdoms is a clever tile-laying game by top eurogame designer, Reiner Knizia. In a medieval kingdom, you must scout out resources and hazards to decide where to build your mightiest castles. Commit too soon and you might discover a tribe of ogres right next door, but commit too late, and your opponents will grab up all the real estate!

Six different opponents, each with their own personality, challenge you at a variety of difficulty levels to make the game very replayable.

Kingdoms is built on the same successful MobileEuroCard platform that was used to create Reiner Knizia's High Society and Reiner Knizia's Money. Simple gestures allow you to grab and move tiles. Everything is animated, for a colorful play experience.

You can buy Reiner Knizia's Kingdoms at the iPhone store.

Playing the Game

Reiner Knizia’s Kingdoms is played as a series of tile placements. You will place a tile each turn until the grid is full. A game lasts for three rounds of play.

Placing a Tile: Each round you may do one of three things: place a castle tile from your hand; place the value tile from your hand; or draw and place a new value tile. Tiles may be placed on any empty grid space. Just drag the tile to the space or else double-tap on the space after selecting a tile.

Scoring: When a row or column is complete, it scores. Each player scores the positive value tiles minus the negative value tiles, times the pips of their castles in that line.

Using Special Tiles

The dragon tile is an exceptional hazard. In the row and column where the dragon is located, it cancels all positive value tiles when this row or column is scored (though negative values still count!).

The mine tile is usually good. It doubles the total value of its row and column ... but if you have lots of negative values you might be doubling a negative score.

The mountain tile splits its row and column into two parts, which are each scored separately.

Ending Rounds & Ending the Game

A round ends after a grid is filled. After final scoring, each player gets back his 1-pip castles, but all of his 2s, 3s, and 4s go out of the game (so be sure to use them wisely). The tiles are then reshuffled and each player will get a new value tile to play from his hand. The first-place player begins the new round.

After three rounds of play, the player with the highest score wins.


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