You start the game with six bills of random currency. Your goal is to concentrate your reserves into just two or three types of currency before the game ends. To do so, you must spend the money you already have. It takes money to make Money!
Though Money is one of Reiner Knizia's deepest (and richest) card games, it's all been carefully fit into this iPhone release. Recolored bills make it easy to read your currency. Simple gestures allow you to examine your own hand and the bids of your opponents. Everything is animated, for a colorful play experience.
Finally, six different AIs, each with their own personality, help make every game unique. You can slowly discover the AIs' strategies to improve your chances of winning.
Money is the first release in RPGnet's MobileEuroCard series, all of which share common gestures and animations, making it easy to dive into any game as soon as you've learned your first.
You can buy Reiner Knizia's Money at the iPhone store.
Reiner Knizia's Money is a card game of financial exchange. Each turn, two lots of cards will be put out, then all players will make secret bids for these lots. In decreasing order of bid value, each player will select one lot of money and exchange it with their bid.
Phase 1: Examine the new lots. Secretly bid cards by touching them to select, then touching the bid button to lock in your cards. After all players have bid, all bids will become visible. Players will next get to take lots in decreasing value of bids*.
Phase 2: When it is your turn to take cards, you will usually want to exchange your bid for one of the two lots. To do so, drag your bid to the lot until it highlights. If you prefer, you can exchange your bid for another player's bid (which has not been used yet), by dragging your bid to the appropriate set of cards. Or you can drag your bid back to your hand to keep it.
* In the original card game, ties are broken by the smallest serial number on the cards in the bid. The serial numbers are not shown here, but ties are still broken in the same manner, with 20s having the smallest serial numbers, then 30s, then 40s, then 50s, then 60s, and finally 10s.
The following variants may be optionally turned on from the "options" page:
Allowing Passing: The original Money game allows you to make an empty bid; if you do so, you then take no lots on your turn. This is generally a very bad idea, and so it was left out of the original game design, but if you turn this button on you'll see a "Pass" button which mimics the behavior.
To earn points in Reiner Knizia's Money, you must collect sets of the same type of currency (e.g., euros, dollars, Gryphon bucks). Sets gain their maximum value when they total at least 200. Triples of the 20s and 30s in the same currency earn bonus points.
Currencies: Each currency is scored individually. If you have at least 200 worth of the currency, you score the sum value of the currency. If you have less than 200, you score the sum value minus 100, to a minimum of 0.
Triples: Whenever you have three of the 20s of the same currency or three of the 30s of the same currency, you score 100 bonus points.
Maximum Score: Each currency consists of nine cards, valued: 20, 20, 20, 30, 30, 30, 40, 50, and 60. The maximum score for each currency is thus 500: 300 for the raw value of the money, plus 100 for the set of three 20s and 100 for the set of three 30s.
Coins: The 10-value Chinese coins are special. They always score 10 points each, no matter how many you have.
Reiner Knizia's Money uses Skotos Tech's MobileEuroCard gaming system. This series of games tends to use the same gestures and manipulations to make playing multiple games in the series easy and intuitive.
Card Manipulation: Cards are manipulated in two different ways. If you are selecting a single card (or deck), just touch-and-drag a card. If you are selecting multiple cards, touch-and-release to select them one at a time, then click a button to indicate you are done.
In Money you touch to select cards to make a bid, while you drag when you want to use your bid to buy something else.
Information: Touch-and-hold to lookup information on a specific deck (or its player).
Double Click: Future iterations of the MobuleEuroCard gaming system will use double clicks to speed up default action selection.

