02/10. Science meets roleplay
Today Sandy gives us Engineering Roleplaying, in which rocket science becomes roleplaying. In other news, there's new reviews to peruse, if you choose. You snooze, you lose.
Today Sandy gives us Engineering Roleplaying, in which rocket science becomes roleplaying. In other news, there's new reviews to peruse, if you choose. You snooze, you lose.
02/09. Setting up for history
Ken tells how a little preparation can make all the difference in your next campaign, in Setting the Stage.
Ken tells how a little preparation can make all the difference in your next campaign, in Setting the Stage.
02/08. From comics to rails
Shannon starts with the lean years and brings us up to today, in Dungeons, Dragons, and Comics, Part Two: 1992-Present. Then a pair of new reviews hits the ground running - almost as though one of them was on rails, actually.
Shannon starts with the lean years and brings us up to today, in Dungeons, Dragons, and Comics, Part Two: 1992-Present. Then a pair of new reviews hits the ground running - almost as though one of them was on rails, actually.
02/07. Today's column is for the birds
The Beastly State of Your Campaign offers its first look at birds. Learn how our feathered friends can fit into your campaign.
The Beastly State of Your Campaign offers its first look at birds. Learn how our feathered friends can fit into your campaign.
02/06. It's 5e!!
Today's Brave New World talks about how Charles played D&D 5th Edition. Go read all about it!We'd usually have reviews on Monday, but right now we're running a little short. Stop by and write your own about products new or old.
Today's Brave New World talks about how Charles played D&D 5th Edition. Go read all about it!We'd usually have reviews on Monday, but right now we're running a little short. Stop by and write your own about products new or old.
| Friday: 02/10/2012 |
RPG Review: Adventurer Conqueror King System (2012) by Gus
Designed expressly for the purpose of providing interesting domain-level play, putting the "game" back into the endgame, this Old School Renaissance game takes systems from the Mentzer Basic, Expert and Companion D&D rulesets, adds modern design sensibilities and some great, original ideas, resulting in a fairly streamlined game engine (especially at the domain level) while still retaining its some of its quirky, old school identity.
Designed expressly for the purpose of providing interesting domain-level play, putting the "game" back into the endgame, this Old School Renaissance game takes systems from the Mentzer Basic, Expert and Companion D&D rulesets, adds modern design sensibilities and some great, original ideas, resulting in a fairly streamlined game engine (especially at the domain level) while still retaining its some of its quirky, old school identity.
RPG Review: The Watchtower Report (2011) by Steve Darlington
Is it a GM Guide? Is it a monster manual? Is it a rules compendium? No - it's all these things!
Is it a GM Guide? Is it a monster manual? Is it a rules compendium? No - it's all these things!
| Wednesday: 02/08/2012 |
Board/Tactical Game Review: Kingdom of Solomon (2012) by Shannon Appelcline
A fun worker-placement game with good strategy and some developmental issues.
A fun worker-placement game with good strategy and some developmental issues.
Board/Tactical Game Review: Ticket to Ride Map Collection 2: India + Switzerland (2012) by Shannon Appelcline
Two great new traps that also change up the core game play of Ticket to Ride.
Two great new traps that also change up the core game play of Ticket to Ride.
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