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 Originality? How?
Author: Chaos Voyager (---.Level3.net)
Date:   11-13-2000 17:56

First, I'm delighted to finally find a review that compares the new D&D to some other game (Ars Magica) rather than the severly broken previous editions. On the other hand, it's a rather small review which doesn't exactly SAY anything.

You say it is "different from everything in the gaming market". How? You roll a die, add/subtract modifiers, & compare the result to a target number to determine success/failure. I don't know about anyone else in RPG land, but this is the basis for every RPG I know of except for maybe one.

The other things you mention have been done before. Having domains & not needing a spell list are in things like Tribe 8 & Mage. In fact, in a rather ironic way, D&D3 is different from everything else in the gaming market because it retains all those archaic elements that it had in previous editions. What other RPG uses Classes, Levels, & pre-memorized spell lists that's still made today besides D&D?

It's evolution, not revolution. It's all the original elements that made up D&D put together in a clean, workable, & consistent system. A herd of sacred cows that's finally been corralled into a gilded pen.

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 Originality? How?  
Chaos Voyager 11-13-2000 17:56 

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