Author: Simon Hibbs (---.200.66)
Date: 06-06-2002 03:28
>Author: access.denied (---.acn.pl)
>Date: 06-04-2002 09:33
>
>... knowing Aeon, will be that we're all playing (A)D&D.
I hope not. Over the last 20 years or so a huge number of roleplaying
games have tackledthe fundamental assumptions in roleplaying
games. There have been games where all the players play the same
character simultaneously, games without dice, games with no
actual game system at all, purely narative games such as Pantheon,
games in which you metagame your normal roleplaying game as
a pshychological experiment (Powerkill), games played entirely
in first-person dialog (Puppetland), and many more. There's
a rich seam of material out there.
Assumptions are important in games because roleplaying games are
(by and large) consensus creations by the GM and players. Our
assumptions have an important role in building that consensus.
What assumptions you keep, and which ones you explicitly break
are an important aspect of game design.
Simon Hibbs
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