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 Tastes good
Author: Ryan Paddy (---.47.34)
Date:   04-17-2002 17:02

Hey, those are both very nice bits of flavour. The coolest part is reading the three word idea and then seeing just how far you go to stretch game conventions to flesh it out well. Kudos, Kuma.

The Willy Wonka concept actually has enough brand recognition to be commercially viable. If you could "put back in" a whole pile of the things that everyone remembers The Chocolate Factory for like the Oompa Loompas and magical confectionary, and make them important parts of the game (e.g. sending opponents booby-trapped magical sweets that make them swell up like giant blueberries and miss their turn), and get creative in developing equally interesting original magic and special effects for the *other* factories, you could be on to something. All you would have to do then is get some great gameplay, get the licence, and do some great marketing.

Clockwork Gods - turning the mechanical/natural dichotomy that exists in many people's heads into a game mechanic is a great idea. Of course, there would have to be more to it than that or you would just have "mechanicals", "naturals", and "mixes". Specialities within the areas would be required, and it would be best if there were also a wide range of defects to be allocated or to choose. The amount and coolness of these abilites and defects would probably be the cornerstone of that game.

Ryan

 Topics Author  Date
 Tastes good  
Ryan Paddy 04-17-2002 17:02 
 and real sweets!  new
Ryan Paddy 04-17-2002 17:11 
 RE: and real sweets!  new
Dave Versace 04-17-2002 20:41 
 RE: Tastes good  new
index 08-07-2002 14:08 

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