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RPGnet
 
 Leadership skill v. Role-play
Author: elron weissenheufer (---.uwindsor.ca)
Date:   02-25-2002 13:17

How do people approach leadership skill in their games?
(or any "character trait" or "skill" such as Fast Talk, Bluff, or Seduce)

I mean, lets assume the PC's are pinned down by heavy fire. A section of the pinning force suddenly takes off to the left. Now, anyone with even an armchair understanding of military strategy (like me) knows that this is a "pincer manoeuver" -- the pinning force will try to hold the PCs in place and the detachment will approach from the side and murderize them.

BUT lets assume that the PC has a skill like "squad leader" "tactics" "leadership" -- should I let him roll to figure out what is going on? Should I tell him to roll when that notion fails to strike his head?

 Topics Author  Date
 Leadership skill v. Role-play  
elron weissenheufer 02-25-2002 13:17 
 RE: Leadership skill v. Role-play  new
Steelcaress 02-25-2002 16:42 
 RE: Leadership skill v. Role-play  new
Wes Johnson 02-25-2002 19:08 
 RE: Leadership skill v. Role-play  new
Acroyear 03-16-2002 14:19 
 RE: Leadership skill v. Role-play  new
EgoWumpus 04-11-2002 07:55 
 RE: Leadership skill v. Role-play  new
Adrian Chapman 04-20-2002 20:43 
 RE: Leadership skill v. Role-play  new
TwilightJack 08-25-2003 18:09 

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