Author: SteveD (---.ja.net)
Date: 03-14-2002 04:06
Not that I expect you to care. I'm not in a huff going "well you won't get MY money you silly person". Just illustrating that the deal-breaker has been hit.
To my mind, every game on the market concentrates a million times too much on making the world seem real, and not enough on telling us how to present it. I mean, think about it. We're scriptwriters and directors and scene-setters. Believing in the world is what our _players_ do. We need to know how to move the stageweights around to make the curtain go up at the right time.
A better example: in the Ghostbusters RPG, every adventure NPC has a very short description and a much longer discussion of how to play them and the characters' function in the story. I don't care about NPC personalities, I want to know which nuts they tighten and which way to turn them to do so.
Now, let me say that Nobilis might indeed do this. But if it's in-character advice, I'm dubious. I'm also dubious about the suspension of disbelief thing. I always thought, as a GM, I was permanently behind the curtain. I am the Wizard of Oz, well aware that all the flashing lights aren't real. Treat me like it, please.
What can I say, I was spoiled by Gary Costikyan at a young age.
Cheers,
Steve
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