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 Tone
Author: Todd (---.meridian-data.com)
Date:   05-26-2000 13:28

Whenever a new game comes out, especially one as genre-spanning as UnderWorld, the question of "tone" always arises. It is a part of, but certainly not the whole of, setting. Tone drives a game as surely as adventure. You've seen more than a few glimpses of Gareth's "Ideal tone" because this forum has allowed you to.

But every Conductor swings their own lantern, as it were.

You want a bloody UnderWorld, no problem. You want a gritty UnderWorld, ditto.

In my opinion one of the greatest things about UnderWorld is that campaigns can vary wildly, entirely dependent upon which aspects of the game that a given Conductor wishes to explore.

To quote one of my favorite toon's [and one of the inspirations for portions of the game :)] :

Reporter: What are you bringing to the fair, Dr. Mung-mung?
Dr. Mung-mung: Wonders and atrocities, Brian.

See ya Down Below,

Todd

 Topics Author  Date
 Tone  
Todd 05-26-2000 13:28 

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