Author: Shawn Isenhart (---.artesyn.com)
Date: 05-25-2000 18:25
As the discussions go on, I'm realizing that I'd love to play this game, but I'm missing one of the important links into the setting - experience with subway systems and dark urban environments. I don't have any familiarity with New York, so if the setting builds off of the things in the world above the same way Neverwhere did, I won't catch all of the nuances, and neither will my players. The obvious solution would be to set the game somewhere that I do have experience, such as in the Minneapolis/St. Paul area. Here in Minnesota, we have beautiful parks that exist in the middle of major cities, but those don't have a subterranean feel. Mineapolis/St. Paul sewers don't have the same mystique that New York sewers do... if you can talk about sewers having mystique. People can believe that there are alligators in the New York sewers, that there are insane men lurking in subway tunnels, etc. But I've never heard any urban legends like that about the Twin Cities. I guess we midwesterners just aren't that creative.
So my question is, will the setting have a strong tie to what is above the ground? If I don't know the first thing about New York, and I can't sell subterranean fantasy to my collection of friends, will I flounder?
Also, if there are those who have thought about how this game would work, set somewhere without subways and the easy access that they provide to the underworld and would like to give me pointers, I'd appreciate it - I'm already dying for this game to come out so I can steal^H^H^H^H^Hborrow ideas from it.
Shawn I.
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