Author: Steve D (---.edu.au)
Date: 05-19-2000 02:45
See, now, this random thingy is a great idea and I'm sure it would be most helpful. But I can't see it helping me. I just have no use for adventure hooks or skeletons. Sure, they help get ideas along, but it's the next step that I can't do - figuring out the HOW, rather than the WHAT. The expression, flow, logic, events and scenes of the story. You can't get this from adventure hooks or random tables.
My point? If you want Underworld to be truly userfriendly to EVERYONE, please please PLEASE include adventures. Not hooks, not ideas, not skeletons, full adventures. Or at the very least, make the skeletons expansive - a page long skeleton of an adventure is pretty much all I need, as long as it covers the basic scenes and events.
On the other hand, I seem to be the only gamer in the world who can't function without adventures, so please feel free to ignore this cry. I'll just be off with my friend Cthulhu, the only one who really understands me....
Cheers,
Steve
|
|