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 Active / Passive fix is broken?
Author: Malleus (---.sfu.ca)
Date:   09-12-2002 09:42

Although it looks like a good start, the Active / Passive mechanic seems more than a little suspicious.

Suppose I have a Pilot 10% skill. I can then perform very simple tasks (1% - 10%) with a 100% success rate. But what if, say, I'm landing the plane (10%) and I am distracted by a lovely weather balloon in the distance, which adds 1% to the difficulty. If I understand the mechanic, I must then roll under 10% to land the plane, because 11% > 10%. The jump from 100% success down to 10% success is frightening, and new pilots won't last very long!

Moreover, the system does not reflect that higher difficulty levels
will affect performance. For instance, suppose that I am trying to land the plane using only my right ear and a toothpick. The difficulty could be considered 100%, or maybe even higher. But for some reason, I can succeed if I roll under my 10% skill!? Presumably a novice pilot should not be remotely able to perform this task, much less do it with the same probability as an 11%-difficulty task (as in the first example).

Malleus

 Topics Author  Date
 Active / Passive fix is broken?  
Malleus 09-12-2002 09:42 
 fix for fix [RE: Active / Passive fix is broken?]  new
Malleus 09-12-2002 10:21 
 RE: fix for fix [RE: Active / Passive fix is broke  new
SteelCaress 09-13-2002 12:52 
 I like it ...  new
Paul Elliott 09-14-2002 02:19 
 RE: I like it ...  new
Malleus 09-15-2002 18:26 
 RE: fix for fix [RE: Active / Passive fix is broke  new
patrick riley 09-15-2002 00:08 
 RE: fix for fix [RE: Active / Passive fix is broke  new
Malleus 09-15-2002 18:23 
 RE: fix for fix [RE: Active / Passive fix is broke  new
J. Stein 06-13-2004 19:20 

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