Author: Prof. Yaffle (---.clara.net)
Date: 09-11-2002 07:11
Experience.
Unlike many RPGs where you start off shit and then get better, BRP lets you start off in your prime and then you get only a teensy-weensy bit better with experience.
In other words BRP is very poorly suited to campaign plaay (which is bizarre given the populariy of it for Runequest and Cthulhu).
One way of going about it that I use is to make the number of checks form a pool.
So you succeed at :
Melee weapons
Driving
Search
Tracking
I then generate the points for those successes (modified by roleplaying) and allow all of the points to be distributed wherever the player wants.
It does shift the problem from never learning anything to learning only things that you want to learn (as in games that use skill ads like Torg or whatever) but it does make caampaign play work a bit better and more smoothly without being completely illogical.
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