Author: Lleamos (---.online.be)
Date: 09-11-2002 02:48
Either I misunderstand you, or there is a big hole there (sooo big I am almost sure I am misunderstanding).
First, I'll paraphrase what I understood:
For any task, you define:
* an Active characteristic, which you choose from either the PC's skills or the PC's attributes*5
* a Passive characteristic, either a difficulty level ranging from 0 to 100 or an opposed skill or an opposed attribute*5
Then:
* If the active characteristic is equal or superior to the passive characteristic, it is an automatic success (or 99% success, 1% fumble, DM's call).
* Else, you roll as usual (roll 1d100 under or equal to the Active characteristic to succeed).
* Use this in all cases; this includes replacing the old opposition table system.
Right?
I'll test your Hide against Spot Hidden example.
Harold is trying to hide from Sean.
Take 1 :
* Harold has Hide 40%, Sean has Spot Hidden 60%.
* Harold is active
-> Harold must test his 40% Hide
-> Harold has 40% chances to stay hidden.
Take 2 :
* Harold has Hide 40%, Sean has Spot Hidden 60%.
* Sean is active
-> It is an automatic success for Sean
-> Harold has 0% chance to stay hidden.
Take 3 :
* Harold has Hide 50%, Sean has Spot Hidden 50%.
* Harold is active
-> It is an automatic success for Harold
-> Harold has 100% chance to stay hidden.
Take 4 :
* Harold has Hide 50%, Sean has Spot Hidden 50%.
* Sean is active
-> It is an automatic success for Sean
-> Harold has 0% chance to stay hidden.
???
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