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 1 comment / 1 question
Author: patrick riley (---.sunrisetelecom.com)
Date:   09-10-2002 09:33

In general, I think you took the correct approach in keeping things simple and not deviating from the core BRP mechanics. You touched on some things (a 90% pilot does not crash 10% of the time) that needed touched.

This is a Passive characteristic of 20 (fairly routine). A newly licensed private chopper pilot (skill 15%) must roll his meagre 15% to land successfully.

This seems to create a huge jump between 19% chance of success and 100% chance of success when a student pilot gets to that 20% threshold. While functional, it is not exactly smooth.

First Aid can be matched against twice the hit points lost (the Passive Characteristic). ... Let's try an example: Leroy (hit points 14) is shot in the street with a 9mm and takes 8 points of damage, a very nasty wound.... The paramedics (56%) arrive and test their skill against the 80% wound.

Twice the hit points lost in this example is 16. Where does 80% come from?

-- Patrick
www.xenongames.com

 Topics Author  Date
 1 comment / 1 question  
patrick riley 09-10-2002 09:33 
 RE: 1 comment / 1 question  new
Ian Young 09-10-2002 11:10 
 RE: 1 comment / 1 question  new
patrick riley 09-10-2002 11:47 
 RE: 1 comment / 1 question  new
Frank Sronce 09-10-2002 12:34 
 RE: 1 comment / 1 question  new
olivier legrand 09-10-2002 14:51 
 RE: 1 comment / 1 question  new
patrick riley 09-10-2002 15:21 
 RE: 1 comment / 1 question  new
Paul Elliott 09-11-2002 15:32 
 RE: 1 comment / 1 question  new
Tuc 09-10-2002 16:43 
 RE: 1 comment / 1 question  new
Josh Harrison 09-10-2002 21:44 
 RE: 1 comment / 1 question  new
DC 09-16-2002 07:44 

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