Author: Bedford Crenshaw (---.25.126)
Date: 06-17-2002 12:56
OK, here it goes:
Barbarians: remain mostly unchanged. Due to lack of martial weapons, they become experts in unarmed combat
Bards: loose spells but gain a bonus feat every time they would gain a new spell level
Clerics: never in pure historical campaigns, occassionally in legendary ones but with limited domain selection.
Druids: same as clerics
Fighters: extraneous, see Frontiersman
Frontiersman: merges fighter with ranger to create a class better suited for the period
Gentleman: a class of the upper crust of soceity, trained to handle one's self in duels (Southern aristocrats, European nobility, etc.)
Monks: DM permission only, as they don't fit
Paladins: made into a prestige class, loses its magic spells but becomes accessible to Neutral good characters
Prophets: wandereds with special mental powers: medicine women, psychics, etc.
Rangers: extraneous, see Frontiersman
Rogues: very common
Sorceror: only in Legendary campaigns with DM approval
Wizard: never used save in a very Fantasy based campaihn
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