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 Character Concepts for Manifest Destiny
Author: Bedford Crenshaw (---.24.38)
Date:   03-06-2002 18:59

I've been working on a d20 game dealing with 1800's America. I like Mongoose Publishing's idea for character concepts, which work much like 2nd Ed. Kits. (I highly recommend "The Quintessional Fighter")

Anyways, Here are the advantages I see for the various groups

Northerners: May buy all Rogue skills as class skills, regardless of class, but they tend to be uncharismatic, so -1 to Charisma.

Southerners: Are efficient with all dueling weapons, as well as horse-back riding. Unfortunately, their honor makes them act rashly sometimes.

Westerners: May buy Ranger skills as class skills, but have less starting money

Immigrants: Have strong Morale bonuses, but suffer due to their accent.

Indians: May buy all ranger skills as class skills, and may spend twice as much points to boost abilities. However, they have no serios technology

Negros: +1 to both STR and CON, but are in constant danger of being enslaved or otherwise endangered.

 Topics Author  Date
 Character Concepts for Manifest Destiny  
Bedford Crenshaw 03-06-2002 18:59 
 RE: Character Concepts for Manifest Destiny  new
theghost 03-15-2002 11:08 
 RE: Character Concepts for Manifest Destiny  new
Bedford 03-15-2002 11:27 
 RE: Character Concepts for Manifest Destiny  new
Tim Emrick 03-18-2002 09:08 
 RE: Character Concepts for Manifest Destiny  new
Tim Emrick 04-16-2002 13:26 
 RE: Character Concepts for Manifest Destiny  new
Tim Emrick 04-18-2002 13:29 
 RE: Character Concepts for Manifest Destiny  new
Bedford Crenshaw 06-17-2002 12:48 
 RE: Character Concepts for Manifest Destiny  new
Bedford Crenshaw 06-17-2002 12:48 

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