Notice: Undefined variable: adPrefs in /var/www/rpgnet/include/header-sub.phtml on line 7

Notice: Undefined variable: coLogo in /var/www/rpgnet/include/header-sub.phtml on line 23
RPGnet
 
 Scary v.s. cliche
Author: Lugaru (---.travelers.com)
Date:   11-25-2002 05:36

Here's a few examples of things I have done to scare the crap out of my friends characters. Basically almost all of the people playing my games where pretty evil (exept for one or two trully good ones) so its not really easy to scare them. The setting: kinda a rifts world sort of setting, yet completely made up cuz I hate dishing out good cash for stuff I can put togeter in a week. Think a kinda dungeons and dragons on earths geografy after a dimentional crisis pulled in elements from all sorts of genres. Here's a few way's to scare your oponents, I mean players (hehe):

1) Legendary foe: if your characters ask around a lott and delve tons into ancient scripts and such, they are bound to pick up some info on important characters. One character was very succesfully taking out vampires left and right, and eventually came across a group who where holding a large party of politicians hostage. He entered the hall and fought a band of vampires with his magical items and freed most hostages, and only one elegantly dressed female vampire remained. She used an important man as a shield when the character tried to blast her, and then took out a couple of his friends. He then found out that she was Ayla, the biological mother of the first vampires in my games and a badass demon. One, he nearly crapped his pants and two he was pretty humiliated when she said "what, you arent going to try to kill me any more?" before walking out.

2) Necesary (?) evil: a friend would frequently summon a spirit to get information, and every time the spirits ability to comunicate would improve. Eventually the character had to fight off an attempt of possetion and to make matters worse, realized this spirit was a dead assassin who had taken dozens of innocent lives. Lastly there was a piece of info he would only trade for a body to inhabit, causing the pc's to have tons of arguments before they eventually captured an enemy and used his body. This evil assassin escaped in the body and would eventually become a mysterious benefactor/nemesis (helping the characters while causing evil left and right).

3) Wicked race: A character was frequently contracted to hunt down a certain enemies with vampiric/arachnic attributes called red widows. Not only would he have to deal with a dozen blood drained corpses to find one, but every time he encountered them things went wrong such as having his car blown up the first time, getting his lung stabed the second and being knocked off a building by an exploding gas line the third. After that he actively avoided them and freaked when one joined a friends group of hired mercenarys.

4) In one of my d&d game's the pc's faced a legion of goblins, orcs and a couple of dragons. Dialog sometimes occurs during battle (between taunts and curses) and it was shocking as hell for the pc's to realize that all these creatures where trying to slaughter entire cities to get rid of the loccal humans, who where inherently evil and kept attacking their villages for no reason. Orc's v.s. Humans is like the chicken and the egg, really.

5) What have I become? Ok, D&D, that "relatively evil cleric" wants more power, at the same time we introduce a potent leader of a vampire worshipping cult as his lover. Eventually she gives him secrets to gain greater power that involve certain bloody rituals, eventually he becomes a huge vampiric beast licking blood off the floor and unable to remember his spells. Worse part? It wasent temporary.

 Topics Author  Date
 Scary v.s. cliche  
Lugaru 11-25-2002 05:36 

 Reply To This Message
 Your Name:
 Your Email:
 Subject:
Email replies to this thread, to the address above.