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 Mixed
Author: Brian Gleichman (---.dacvision.com)
Date:   07-25-2001 13:39


All in all, not too bad I guess.

Some factual errors here and there. Blades do not "slip between the fibers" of Kevlar , they cut through them. Chain is limited in its ability to "turn aside blows" from arrows designed for use against armor (or any other narrow piercing weapon) due to the tendency to catch the tip in a link (which then nicely expands to accept the intrusion). And so on.

From a system design POV, the article stuck me as trival information that can be boiled down to the idea of "Armor should be fitted to the wearer". A concept that a game either accepts or ignores in the first place. Most of information presented here falls below the abstraction level of any rpg that I'm aware of in much the same way that comb drop does in shotgun modeling.

Which of course is no reason not to know of comb drop, but it does explain the lack of 'practical' application as mentioned in another post. This article should be considered as mostly background fluff, useful to know when describing the world but with no mechanical effect beside a modifier for unfitted armor (for either gender). That is after it inspires one to do their own research in order to avoid the factual errors.







 Topics Author  Date
 Mixed  
Brian Gleichman 07-25-2001 13:39 
 RE: Mixed  new
BrianB 07-25-2001 21:33 
 RE: Mixed  new
Brian Gleichman 07-26-2001 04:21 

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