Notice: Undefined variable: adPrefs in /var/www/rpgnet/include/header-sub.phtml on line 7

Notice: Undefined variable: coLogo in /var/www/rpgnet/include/header-sub.phtml on line 23
RPGnet
 
 mechanics and setting
Author: Marion Poliquin (---.145.11)
Date:   03-31-2000 15:26

I always find it a pain to separate a game's mechanics from the setting for which the mechanics were made.
If a game (like d&d) is made to accomodate several settings, fine. But when setting and rules come as a whole, I will always play them together "parce que séparer les familles, ça il ne faut pas faire."
Brave New World, IMO, has the best "made for rpgs" setting for a superhero game in the industry. I'm not completely crazy about the mechanics though: combat can be too deadly and wound penalties are a real pain and take time to heal (and who really wants to play a healer?).
Since I don't like changing rules, I play the game as it is. Because without those rules, the setting would lose some of its charm.

 Topics Author  Date
 mechanics and setting  
Marion Poliquin 03-31-2000 15:26 
 RE: mechanics and setting  new
Vin 04-03-2000 15:29 
 RE: mechanics and setting  new
Jennifer Brinn 06-20-2000 09:52 

 Reply To This Message
 Your Name:
 Your Email:
 Subject:
Email replies to this thread, to the address above.